PostRoll logo
Adversaries · SRD

Head Guard

Tier 1 Leader. A seasoned guard with a mace, a whistle, and a bellowing voice.

  • Motives & Tactics: Arrest, close gates, pin down, seek glory
  • Difficulty: 15 | Thresholds: 7/13 | HP: 7 | Stress: 3
  • ATK: +4 | Mace: Melee | 1d10+4 phy
  • Experience: Commander +2, Local Knowledge +2

FEATURES

Rally Guards - Action: Spend 2 Fear to spotlight the Head Guard and up to 2d4 allies within Far range.

On My Signal - Reaction: Countdown (5): When the Head Guard is in the spotlight for the first time, activate the countdown. It ticks down when a PC makes an attack roll. When it triggers, all Archer Guards within Far range make a standard attack with advantage against the nearest target within their range. If any attacks succeed on the same target, combine their damage.

Momentum - Reaction: When the Head Guard makes a successful attack against a PC, you gain a Fear.

Related

Add Daggerheart to your library — free

Searchable in PostRoll and linkable from your worlds, wikis, characters, and sessions. Free forever.

Add to my library

This work includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC, under the terms of the Darrington Press Community Gaming License (DPCGL), available at https://darringtonpress.com/license/. More information can be found at https://www.daggerheart.com. Daggerheart™ Compatible. This work is not affiliated with, endorsed, or sponsored by Critical Role or Darrington Press.

Reformatted and reorganized for presentation on PostRoll; minor formatting changes. No previous modifications by others.

Licensed under Darrington Press Community Gaming License.

srd-1.0 · Version 1.0.0 · Updated Jul 10, 2026