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Adversaries · SRD

Minor Chaos Elemental

Tier 1 Solo. A coruscating mass of uncontrollable magic.

  • Motives & Tactics: Confound, destabilize, transmogrify
  • Difficulty: 14 | Thresholds: 7/14 | HP: 7 | Stress: 3
  • ATK: +3 | Warp Blast: Close | 1d12+6 mag

FEATURES

Arcane Form - Passive: The Elemental is resistant to magic damage.

Sickening Flux - Action: Mark a HP to force all targets within Close range to mark a Stress and become Vulnerable until their next rest or they clear a HP.

Remake Reality - Action: Spend a Fear to transform the area within Very Close range into a different biome. All targets within this area take 2d6+3 direct magic damage.

Magical reflection - Reaction: When the Elemental takes damage from an attack within Close range, deal an amount of damage to the attacker equal to half the damage they dealt.

Momentum - Reaction: When the Elemental makes a successful attack against a PC, you gain a Fear.

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This work includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC, under the terms of the Darrington Press Community Gaming License (DPCGL), available at https://darringtonpress.com/license/. More information can be found at https://www.daggerheart.com. Daggerheart™ Compatible. This work is not affiliated with, endorsed, or sponsored by Critical Role or Darrington Press.

Reformatted and reorganized for presentation on PostRoll; minor formatting changes. No previous modifications by others.

Licensed under Darrington Press Community Gaming License.

srd-1.0 · Version 1.0.0 · Updated Jul 10, 2026