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Adversaries · SRD

Archer Squadron

Tier 2 Horde (2/HP). A group of trained archers bearing massive bows.

  • Motives & Tactics: Stick together, survive, volley fire
  • Difficulty: 13 | Thresholds: 8/16 | HP: 4 | Stress: 3
  • ATK: +0 | Longbow: Far | 2d6+3 phy

FEATURES

Horde (1d6+3) - Passive: When the Squadron has marked half or more of their HP, their standard attack deals 1d6+3 physical damage instead.

Focused Volley - Action: Spend a Fear to target a point within Far range. Make an attack with advantage against all targets within Close range of that point. Targets the Squadron succeeds against take 1d10+4 physical damage.

Suppressing Fire - Action: Mark a Stress to target a point within Far range. Until the next roll with Fear, a creature who moves within Close range of that point must make an Agility Reaction Roll. On a failure, they take 2d6+3 physical damage. On a success, they take half damage.

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This work includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC, under the terms of the Darrington Press Community Gaming License (DPCGL), available at https://darringtonpress.com/license/. More information can be found at https://www.daggerheart.com. Daggerheart™ Compatible. This work is not affiliated with, endorsed, or sponsored by Critical Role or Darrington Press.

Reformatted and reorganized for presentation on PostRoll; minor formatting changes. No previous modifications by others.

Licensed under Darrington Press Community Gaming License.

srd-1.0 · Version 1.0.0 · Updated Jul 10, 2026