Sorcerer Spells — D&D 5e
140 sorcerer spells · D&D 5e · SRD 5.2.1
- Acid SplashYou create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere.
- Chill TouchChanneling the chill of the grave, make a melee spell attack against a target within reach.
- Dancing LightsYou create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration.
- ElementalismYou exert control over the elements, creating one of the following effects within range.
- Fire BoltYou hurl a mote of fire at a creature or an object within range.
- LightYou touch one Large or smaller object that isn't being worn or carried by someone else.
- Mage HandA spectral, floating hand appears at a point you choose within range.
- MendingThis spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin.
- MessageYou point toward a creature within range and whisper a message.
- Minor IllusionYou create a sound or an image of an object within range that lasts for the duration.
- Poison SprayYou spray toxic mist at a creature within range.
- PrestidigitationYou create a magical effect within range.
- Ray of FrostA frigid beam of blue-white light streaks toward a creature within range.
- Shocking GraspLightning springs from you to a creature that you try to touch.
- Sorcerous BurstYou cast sorcerous energy at one creature or object within range.
- True StrikeGuided by a flash of magical insight, you make one attack with the weapon used in the spell's casting.
- Burning HandsA thin sheet of flames shoots forth from you.
- Charm PersonOne Humanoid you can see within range makes a Wisdom saving throw.
- Chromatic OrbYou hurl an orb of energy at a target within range.
- Color SprayYou launch a dazzling array of flashing, colorful light.
- Comprehend LanguagesFor the duration, you understand the literal meaning of any language that you hear or see signed.
- Detect MagicFor the duration, you sense the presence of magical effects within 30 feet of yourself.
- Disguise SelfYou make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends.
- Expeditious RetreatYou take the Dash action, and until the spell ends, you can take that action again as a Bonus Action.
- False LifeYou gain 2d4 + 4 Temporary Hit Points.
- Feather FallChoose up to five falling creatures within range.
- Fog CloudYou create a 20-foot-radius Sphere of fog centered on a point within range.
- GreaseNonflammable grease covers the ground in a 10-foot square centered on a point within range and turns it into Difficult Terrain for the duration.
- Ice KnifeYou create a shard of ice and fling it at one creature within range.
- JumpYou touch a willing creature.
- Mage ArmorYou touch a willing creature who isn't wearing armor.
- Magic MissileYou create three glowing darts of magical force.
- Ray of SicknessYou shoot a greenish ray at a creature within range.
- ShieldAn imperceptible barrier of magical force protects you.
- Silent ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot Cube.
- SleepEach creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated…
- ThunderwaveYou unleash a wave of thunderous energy.
- Alter SelfYou alter your physical form.
- Blindness/DeafnessOne creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the…
- BlurYour body becomes blurred.
- DarknessFor the duration, magical Darkness spreads from a point within range and fills a 15-foot-radius Sphere.
- DarkvisionFor the duration, a willing creature you touch has Darkvision with a range of 150 feet.
- Detect ThoughtsYou activate one of the effects below.
- Dragon's BreathYou touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison.
- Enhance AbilityYou touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma.
- Enlarge/ReduceFor the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below).
- Flame BladeYou evoke a fiery blade in your free hand.
- Flaming SphereYou create a 5-foot-diameter sphere of fire in an unoccupied space on the ground within range.
- Gust of WindA Line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the duration.
- Hold PersonChoose a Humanoid that you can see within range.
- InvisibilityA creature you touch has the Invisible condition until the spell ends.
- KnockChoose an object that you can see within range.
- LevitateOne creature or loose object of your choice that you can see within range rises vertically up to 20 feet and remains suspended there for the duration.
- Magic WeaponYou touch a nonmagical weapon.
- Mind SpikeYou drive a spike of psionic energy into the mind of one creature you can see within range.
- Mirror ImageThree illusory duplicates of yourself appear in your space.
- Misty StepBriefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.
- Phantasmal ForceYou attempt to craft an illusion in the mind of a creature you can see within range.
- Scorching RayYou hurl three fiery rays.
- See InvisibilityFor the duration, you see creatures and objects that have the Invisible condition as if they were visible, and you can see into the Ethereal Plane.
- ShatterA loud noise erupts from a point of your choice within range.
- Spider ClimbUntil the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and along ceilings, while leaving its…
- SuggestionYou suggest a course of activity--described in no more than 25 words--to one creature you can see within range that can hear and understand you.
- WebYou conjure a mass of sticky webbing at a point within range.
- BlinkRoll 1d6 at the end of each of your turns for the duration.
- ClairvoyanceYou create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is…
- CounterspellYou attempt to interrupt a creature in the process of casting a spell.
- DaylightFor the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere.
- Dispel MagicChoose one creature, object, or magical effect within range.
- FearEach creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration.
- FireballA bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion.
- FlyYou touch a willing creature.
- Gaseous FormA willing creature you touch shape-shifts, along with everything it's wearing and carrying, into a misty cloud for the duration.
- HasteChoose a willing creature that you can see within range.
- Hypnotic PatternYou create a twisting pattern of colors in a 30-foot Cube within range.
- Lightning BoltA stroke of lightning forming a 100-foot-long, 5-foot-wide Line blasts out from you in a direction you choose.
- Major ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube.
- Protection from EnergyFor the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire, Lightning, or Thunder.
- Sleet StormUntil the spell ends, sleet falls in a 40-foot-tall, 20-foot-radius Cylinder centered on a point you choose within range.
- SlowYou alter time around up to six creatures of your choice in a 40-foot Cube within range.
- Stinking CloudYou create a 20-foot-radius Sphere of yellow, nauseating gas centered on a point within range.
- TonguesThis spell grants the creature you touch the ability to understand any spoken or signed language that it hears or sees.
- Vampiric TouchThe touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.
- Water BreathingThis spell grants up to ten willing creatures of your choice within range the ability to breathe underwater until the spell ends.
- Water WalkThis spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground…
- BanishmentOne creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration.
- BlightA creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful…
- Charm MonsterOne creature you can see within range makes a Wisdom saving throw.
- ConfusionEach creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can't take Bonus…
- Dimension DoorYou teleport to a location within range.
- Dominate BeastOne Beast you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
- Fire ShieldWispy flames wreathe your body for the duration, shedding Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
- Greater InvisibilityA creature you touch has the Invisible condition until the spell ends.
- Ice StormHail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range.
- PolymorphYou attempt to transform a creature that you can see within range into a Beast.
- StoneskinUntil the spell ends, one willing creature you touch has Resistance to Bludgeoning, Piercing, and Slashing damage.
- Vitriolic SphereYou point at a location within range, and a glowing, 1-foot-diameter ball of acid streaks there and explodes in a 20-foot-radius Sphere.
- Wall of FireYou create a wall of fire on a solid surface within range.
- Animate ObjectsObjects animate at your command.
- Arcane HandYou create a Large hand of shimmering magical energy in an unoccupied space that you can see within range.
- CloudkillYou create a 20-foot-radius Sphere of yellow-green fog centered on a point within range.
- Cone of ColdYou unleash a blast of cold air.
- CreationYou pull wisps of shadow material from the Shadowfell to create an object within range.
- Dominate PersonOne Humanoid you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
- Hold MonsterChoose a creature that you can see within range.
- Insect PlagueSwarming locusts fill a 20-foot-radius Sphere centered on a point you choose within range.
- SeemingYou give an illusory appearance to each creature of your choice that you can see within range.
- TelekinesisYou gain the ability to move or manipulate creatures or objects by thought.
- Teleportation CircleAs you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your…
- Wall of StoneA nonmagical wall of solid stone springs into existence at a point you choose within range.
- Chain LightningYou launch a lightning bolt toward a target you can see within range.
- Circle of DeathNegative energy ripples out in a 60-foot-radius Sphere from a point you choose within range.
- DisintegrateYou launch a green ray at a target you can see within range.
- EyebiteFor the duration, your eyes become an inky void.
- Flesh to StoneYou attempt to turn one creature that you can see within range into stone.
- Freezing SphereA frigid globe streaks from you to a point of your choice within range, where it explodes in a 60-foot-radius Sphere.
- Globe of InvulnerabilityAn immobile, shimmering barrier appears in a 10-foot Emanation around you and remains for the duration.
- Mass SuggestionYou suggest a course of activity--described in no more than 25 words--to twelve or fewer creatures you can see within range that can hear and understand you.
- Move EarthChoose an area of terrain no larger than 40 feet on a side within range.
- SunbeamYou launch a sunbeam in a 5-foot-wide, 60-foot-long Line.
- True SeeingFor the duration, the willing creature you touch has Truesight with a range of 120 feet.
- Delayed Blast FireballA beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration.
- EtherealnessYou step into the border regions of the Ethereal Plane, where it overlaps with your current plane.
- Finger of DeathYou unleash negative energy toward a creature you can see within range.
- Fire StormA storm of fire appears within range.
- Plane ShiftYou and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
- Prismatic SprayEight rays of light flash from you in a 60-foot Cone.
- Reverse GravityThis spell reverses gravity in a 50-foot-radius, 100-foot high Cylinder centered on a point within range.
- TeleportThis spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a…
- DemiplaneYou create a shadowy Medium door on a flat solid surface that you can see within range.
- Dominate MonsterOne creature you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
- EarthquakeChoose a point on the ground that you can see within range.
- Incendiary CloudA swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range.
- Power Word StunYou overwhelm the mind of one creature you can see within range.
- SunburstBrilliant sunlight flashes in a 60-foot-radius Sphere centered on a point you choose within range.
- GateYou conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence.
- Meteor SwarmBlazing orbs of fire plummet to the ground at four different points you can see within range.
- Power Word KillYou compel one creature you can see within range to die.
- Time StopYou briefly stop the flow of time for everyone but yourself.
- WishWish is the mightiest spell a mortal can cast.
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