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Game Creation · SRD

A Game’s Scale

Decide how epic or personal your story will be.

The setting might be small or it might be vast, but where your stories take place determines the scale of your game.

In a small-scale game, characters deal with problems in a city or region, they don’t travel a great deal, and the problems are local. A large-scale game involves dealing with problems that affect a world, a civilization, or even a galaxy if the genre you’re playing in can handle that kind of thing. (Sometimes, a small-scale game will turn into a large-scale one over time, as you’ve probably seen in long-running novel series or television shows.)

Amanda likes the vibe of “guy and girl with sword,” and thinks it’ll shine as a small-scale game, where they might travel from town to town, but the problems they have to deal with are local—like a thieves’ guild or the regent’s vile machinations.

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This work is based on Fate Core System and Fate Accelerated Edition (found at https://www.faterpg.com/), products of Evil Hat Productions, LLC, developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (https://creativecommons.org/licenses/by/3.0/).

Reformatted and reorganized for presentation on PostRoll; text unmodified.

Licensed under Creative Commons Attribution 3.0 Unported.

core · Version 1.0.0 · Updated Jul 10, 2026