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The Long Game

Arcs, campaigns, advancement, and a changing world.

Defining Arcs

When you sit down to play Fate, you might just play a single session. That’s a viable way to play the game, but let’s assume that you want it to go a bit longer. What you need, then, is an arc.

An arc is a complete storyline with its own themes, situations, antagonists, innocent bystanders, and endgame, told in the span of a few scenarios (somewhere between two and five, usually). You don’t need to have everything planned out (in fact, you probably shouldn’t, given that no meticulously planned story ever survives contact with the players), but you need to have an idea of where things begin and end, and what might happen in the middle.

To make a fictional analogy, an arc is a lot like a single book. It tells its own story and ends when it’s done; you provide some form of closure and move on. Sometimes you move on to another story, and sometimes your book is just the first in a series of books. That’s when you have a campaign.

Defining Campaigns

When you have multiple arcs that are connected and told in a sequence, and that have an overarching story or theme that runs through all of them, you have a campaign. Campaigns are long, taking months or even years to complete (if you ever do).

Of course, that doesn’t need to be as scary as it might sound. Yes, a campaign is long and large and complex. You don’t, however, need to come up with the whole thing at once. As with an arc, you may have an idea where it begins and ends (and that can be helpful), but you really only need to plan an arc at a time.

See, the players are so prone to shaking things up and changing things on you that planning more than one arc at a time is often frustrating and futile. Planning the second arc of a campaign based on the events of the first arc, how it turned out, and what your players did, though...well, that can make for very satisfying play.

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This work is based on Fate Core System and Fate Accelerated Edition (found at https://www.faterpg.com/), products of Evil Hat Productions, LLC, developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (https://creativecommons.org/licenses/by/3.0/).

Reformatted and reorganized for presentation on PostRoll; text unmodified.

Licensed under Creative Commons Attribution 3.0 Unported.

core · Version 1.0.0 · Updated Jul 10, 2026