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Scenes, Sessions & Scenarios

Framing scenes and building scenarios.

By now, you and your group have created the PCs, established the world they inhabit, and set all the basic assumptions for the game you’re going to play. Now you have a pile of aspects and NPCs, brimming with dramatic potential and waiting to come to life.

What do you do with them?

It’s time to get into the real meat of the game: creating and playing through scenarios.

  • Defining Scenarios
  • Find Problems
  • Ask Story Questions
  • Establish the Opposition
  • Set Up The First Scene
  • Defining Scenes
  • The Scenario In Play

*[NPC]: Non-Player Character *[PC]: Player Character

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This work is based on Fate Core System and Fate Accelerated Edition (found at https://www.faterpg.com/), products of Evil Hat Productions, LLC, developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (https://creativecommons.org/licenses/by/3.0/).

Reformatted and reorganized for presentation on PostRoll; text unmodified.

Licensed under Creative Commons Attribution 3.0 Unported.

core · Version 1.0.0 · Updated Jul 10, 2026