Scenes, Sessions & Scenarios
Framing scenes and building scenarios.
By now, you and your group have created the PCs, established the world they inhabit, and set all the basic assumptions for the game you’re going to play. Now you have a pile of aspects and NPCs, brimming with dramatic potential and waiting to come to life.
What do you do with them?
It’s time to get into the real meat of the game: creating and playing through scenarios.
- Defining Scenarios
- Find Problems
- Ask Story Questions
- Establish the Opposition
- Set Up The First Scene
- Defining Scenes
- The Scenario In Play
*[NPC]: Non-Player Character *[PC]: Player Character
- Defining ScenariosAs mentioned in Running the Game, a scenario is a unit of game time usually lasting from one to four sessions, and made up of a number of discrete scenes.
- Find ProblemsCreating a scenario begins with finding a problem for the PCs to deal with.
- Ask Story QuestionsNow that you have a really grabby problem, you can flesh the situation out a little and figure out precisely what your scenario is intended to resolve—in…
- Establish the OppositionYou might have already come up with an NPC or group of NPCs who is/are responsible for what’s going on when you made up your problem, but if you haven’t, you…
- Set Up The First SceneStart things off by being as unsubtle as possible—take one of your story questions, come up with something that will bring the question into sharp relief, and…
- Defining ScenesA scene is a unit of game time lasting anywhere from a few minutes to a half hour or more, during which the players try to achieve a goal or otherwise…
- The Scenario In PlaySo, now you should be ready to begin: you have a problem that can’t be ignored, a variety of story questions that will lead to resolving that problem one way…
Add Fate Core to your library — free
Searchable in PostRoll and linkable from your worlds, wikis, characters, and sessions. Free forever.
Add to my library