Skills & Stunts
The default skill list, each skill, and building stunts.
Defining Skills
A skill is a word that describes a broad family of competency at something—such as Athletics, Fight , or Deceive—which your character might have gained through innate talent, training, or years of trial and error. Skills are the basis for everything your character actually does in the game that involves challenge and chance (and dice).
Skills are rated on the adjective ladder. The higher the rating, the better your character is at the skill. Taken together, your list of skills gives you a picture of that character’s potential for action at a glance—what you’re best at, what you’re okay at, and what you’re not so good at.
We define skills in two ways in Fate—in terms of the game actions that you can do with them, and the context in which you can use them. There are only a handful of basic game actions, but the number of potential contexts is infinite.
The Basic Game Actions
We cover these in more detail in Actions and Outcomes, but here’s a quick reference so that you don’t have to flip all the way over there right now.
Overcome: True to its name, you tackle some kind of challenge, engaging task, or hindrance related to your skill.
Create an Advantage: Whether you’re discovering something that already exists about an opponent or creating a situation that helps you succeed, creating advantages allows you to discover and create aspects, and lets you get free invocations of them.
Attack: You try to harm someone in a conflict. That harm may be physical, mental, emotional, or social in nature.
Defend: You try to keep someone from harming you, getting past you, or creating an advantage to use against you.
There are also some special effects that some skills perform, such as giving you additional stress boxes for a conflict. See Physique and Will in the default skill list below for examples.
Even though there are only four actions that all skills adhere to, the skill in question lends context to the action. For example, both Burglary and Crafts allow you to create an advantage, but only under very different contexts—Burglary allows you to do it when you’re casing a place you’re about to break into, and Crafts allows you to do it when you’re examining a piece of machinery. The different skills let you differentiate the PCs’ abilities from one another a bit, allowing each person to have a unique contribution to the game.
Defining Stunts
A stunt is a special trait your character has that changes the way a skill works for you. Stunts indicate some special, privileged way a character uses a skill that is unique to whoever has that stunt, which is a pretty common trope in a lot of settings—special or elite training, exceptional talents, the mark of destiny, genetic alteration, innate coolness, and a myriad of other reasons all explain why some people get more out of their skills than others do.
Unlike skills, which are about the sort of things anyone can do in your campaign, stunts are about individual characters. For that reason, the next several pages are about how to make your own stunts, but we’ll also have example stunts listed under each skill in the Default Skill List.
Having stunts in your game allows you to differentiate characters that have the same skills as one another.
Landon and Cynere both have a high Fight skill, but Cynere also has the Warmaster stunt, which makes her better at creating advantages with the skill. This differentiates the two characters a great deal—Cynere has a unique capability to analyze and understand her enemies’ weaknesses in a way Landon doesn’t.
One might imagine Cynere starting a fight by testing an enemy with moves and jabs, carefully assessing her opponent’s limits before moving in for a decisive strike, whereas Landon is happy to wade in and chop away.
You can also use this to set apart a certain set of abilities as belonging to a dedicated few, if that’s something your setting needs. For example, in a contemporary setting, you might feel that there shouldn’t be a base skill that allows just anyone to have medical training. (Unless, of course, it’s a game about doctors.) However, as a stunt for another, more general knowledge skill (like Lore), you can have one character be “the doctor” if that’s what the player wants.
Stunts and Refresh
Taking a new stunt beyond the first three reduces your character’s refresh rate by one.
Stuntmaker—A Tool for Stunt Inspiration
If you're having trouble coming up with a stunt, give the Stuntmaker a go. It will generate random stunts to inspire you! (Just be sure to vet them with the table before using them.)
*[PC]: Player Character
- Building StuntsFate allow players to take stunts during character creation, or leave open the option to take stunts during play.
- Default Skill ListHere is a basic list of example skills for you to use in your Fate games along with example stunts tied to each.
- AthleticsThe Athletics skill represents your character’s general level of physical fitness, whether through training, natural gifts, or genre-specific means (like…
- BurglaryThe Burglary skill covers your character’s aptitude for stealing things and getting into places that are off-limits.
- ContactsContacts is the skill of knowing and making connections with people.
- CraftsCrafts is the skill of working with machinery, for good or ill.
- DeceiveDeceive is the skill about lying to and misdirecting people.
- DriveThe Drive skill is all about operating vehicles and things that go fast.
- EmpathyEmpathy involves knowing and being able to spot changes in a person’s mood or bearing.
- FightThe Fight skill covers all forms of close-quarters combat (in other words, within the same zone), both unarmed and using weapons.
- InvestigateInvestigate is the skill you use to find things out.
- LoreThe Lore skill is about knowledge and education.
- NoticeThe Notice skill involves just that—noticing things.
- PhysiqueThe Physique skill is a counterpart to Athletics, representing the character’s natural physical aptitudes, such as raw strength and endurance.
- ProvokeProvoke is the skill about getting someone’s dander up and eliciting negative emotional response from them—fear, anger, shame, etc.
- RapportThe Rapport skill is all about making positive connections to people and eliciting positive emotion.
- ResourcesResources describes your character’s general level of material wealth in the game world and ability to apply it.
- ShootThe counterpart to Fight, Shoot is the skill of using ranged weaponry, either in a conflict or on targets that don’t actively resist your attempts to shoot…
- StealthThe Stealth skill allows you to avoid detection, both when hiding in place and trying to move about unseen.
- WillThe Will skill represents your character’s general level of mental fortitude, the same way that Physique represents your physical fortitude.
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