PostRoll logo
Core Mechanics · SRD

Armor

Every armor has a name, base damage thresholds, and a base Armor Score. Some armor also has a feature.

  • An armor's base armor score indicates how many Armor Slots it provides its wearer before additional bonuses are added to calculate their total Armor Score. A PC's Armor Score can't exceed 12.
  • An armor's base thresholds determine its wearer's Major and Severe damage thresholds before adding bonuses to calculate their final damage thresholds. When recording your character's damage thresholds in the "Damage & Health" section of your character sheet, you always add your character's level to those values.
  • An armor's feature is a special rule that stays in effect while the armor is equipped.

While unarmored, your character's base Armor Score is 0, their Major threshold is equal to their level, and their Severe threshold is equal to twice their level.

REDUCING INCOMING DAMAGE

When you take damage, you can mark one Armor Slot to reduce the severity of the damage by one threshold (Severe to Major, Major to Minor, Minor to Nothing). If your character has an Armor Score of 0, you can't mark Armor Slots. If an effect temporarily increases your Armor Score, it increases your available Armor Slots by the same amount; when the effect ends, so does the availability of these Armor Slots.

ARMOR TABLES

TIER 1 (LEVEL 1)
Name Base Thresholds Base Score Feature
Gambeson Armor 5 / 11 3 Flexible: +1 to Evasion
Leather Armor 6 / 13 3
Chainmail Armor 7 / 15 4 Heavy: -1 to Evasion
Full Plate Armor 8 / 17 4 Very Heavy: -2 to Evasion; -1 to Agility
TIER 2 (LEVELS 2-4)
NAME BASE THRESHOLDS BASE SCORE FEATURE
Improved Gambeson Armor 7 / 16 4 Flexible: +1 to Evasion
Improved Leather Armor 9 / 20 4
Improved Chainmail Armor 11 / 24 5 Heavy: -1 to Evasion
Improved Full Plate Armor 13 / 28 5 Very Heavy: -2 to Evasion; -1 to Agility
Elundrian Chain Armor 9 / 21 4 Warded: You reduce incoming magic damage by your Armor Score before applying it to your damage thresholds.
Harrowbone Armor 9 / 21 4 Resilient: Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot.
IronTree Breastplate Armor 9 / 20 4 Reinforced: When you mark your last Armor Slot, increase your damage thresholds by +2 until you clear at least 1 Armor Slot.
Runetan Floating Armor 9 / 20 4 Shifting: When you are targeted for an attack, you can mark an Armor Slot to give the attack roll against you disadvantage.
Tyris Soft Armor 8 / 18 5 Quiet: You gain a +2 bonus to rolls you make to move silently.
Rosewild Armor 11 / 23 5 Hopeful: When you would spend a Hope, you can mark an Armor Slot instead.
TIER 3 (LEVELS 5-7)
Name Base Thresholds Base Score Feature
Advanced Gambeson Armor 9 / 23 5 Flexible: +1 to Evasion
Advanced Leather Armor 11 / 27 5
Advanced Chainmail Armor 13 / 31 6 Heavy: -1 to Evasion
Advanced Full Plate Armor 15 / 35 6 Very Heavy: -2 to Evasion; -1 to Agility
Bellamoi Fine Armor 11 / 27 5 Gilded: +1 to Presence
Dragonscale Armor 11 / 27 5 Impenetrable: Once per short rest, when you would mark your last Hit Point, you can instead mark a Stress.
Spiked Plate Armor 10 / 25 5 Sharp: On a successful attack against a target within Melee range, add a d4 to the damage roll.
Bladefare Armor 16 / 39 6 Physical: You can't mark an Armor Slot to reduce magic damage.
Monett's Cloak 16 / 39 6 Magic: You can't mark an Armor Slot to reduce physical damage.
Runes of Fortification 17 / 43 6 Painful: Each time you mark an Armor Slot, you must mark a Stress.
TIER 4 (LEVELS 8-10)
NAME BASE THRESHOLDS BASE SCORE FEATURE
Legendary Gambeson Armor 11 / 32 6 Flexible: +1 to Evasion
Legendary Leather Armor 13 / 36 6
Legendary Chainmail Armor 15 / 40 7 Heavy: -1 to Evasion
Legendary Full Plate Armor 17 / 44 7 Very Heavy: -2 to Evasion; -1 to Agility
Dunamis Silkchain 13 / 36 7 Timeslowing: Mark an Armor Slot to roll a d4 and add its result as a bonus to your Evasion against an incoming attack.
Channeling Armor 13 / 36 5 Channeling: +1 to Spellcast Rolls
Emberwoven Armor 13 / 36 6 Burning: When an adversary attacks you within Melee range, they mark a Stress.
Full Fortified Armor 15 / 40 4 Fortified: When you mark an Armor Slot, you reduce the severity of an attack by two thresholds instead of one.
Veritas Opal Armor 13 / 36 6 Truthseeking: This armor glows when another creature within Close range tells a lie.
Savior Chainmail 18 / 48 8 Difficult: -1 to all character traits and Evasion

Related

Add Daggerheart to your library — free

Searchable in PostRoll and linkable from your worlds, wikis, characters, and sessions. Free forever.

Add to my library

This work includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC, under the terms of the Darrington Press Community Gaming License (DPCGL), available at https://darringtonpress.com/license/. More information can be found at https://www.daggerheart.com. Daggerheart™ Compatible. This work is not affiliated with, endorsed, or sponsored by Critical Role or Darrington Press.

Reformatted and reorganized for presentation on PostRoll; minor formatting changes. No previous modifications by others.

Licensed under Darrington Press Community Gaming License.

srd-1.0 · Version 1.0.0 · Updated Jul 10, 2026