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Class · SRD

Sorcerer

Not all innate magic users choose to hone their craft, but those who do can become powerful sorcerers. The gifts of these wielders are passed down through families, even if the family is unaware of or reluctant to practice them. A sorcerer’s abilities can range from the elemental to the illusionary and beyond, and many practitioners band together into collectives based on their talents. The act of becoming a formidable sorcerer is not the practice of acquiring power, but learning to cultivate and control the power one already possesses. The magic of a misguided or undisciplined sorcerer is a dangerous force indeed.


  • DOMAINS - Arcana & Midnight
  • STARTING EVASION - 10
  • STARTING HIT POINTS - 6
  • CLASS ITEMS - A whispering orb or a family heirloom

  • SUGGESTED TRAITS - 0, -1, +1, +2, +1, 0
  • SUGGESTED PRIMARY - Dualstaff
  • SUGGESTED ARMOR - Gambeson Armor

HOPE FEATURE

Volatile Magic: Spend 3 Hope to reroll any number of your damage dice on an attack that deals magic damage.

CLASS FEATURES

Arcane Sense: You can sense the presence of magical people and objects within Close range.

Minor Illusion: Make a Spellcast Roll (10). On a success, you create a minor visual illusion no larger than yourself within Close range. This illusion is convincing to anyone at Close range or farther.

Channel Raw Power: Once per long rest, you can place a domain card from your loadout into your vault and choose to either:

  • Gain Hope equal to the level of the card.
  • Enhance a spell that deals damage, gaining a bonus to your damage roll equal to twice the level of the card.

SUBCLASSES

Choose either the Elemental Origin or Primal Origin subclass.

BACKGROUND QUESTIONS

Answer any of the following background questions. You can also create your own questions.

  • What did you do that made the people in your community wary of you?
  • What mentor taught you to control your untamed magic, and why are they no longer able to guide you?
  • You have a deep fear you hide from everyone. What is it, and why does it scare you?

CONNECTIONS

Ask your fellow players one of the following questions for their character to answer, or create your own questions.

  • Why do you trust me so deeply?
  • What did I do that makes you cautious around me?
  • Why do we keep our shared past a secret?

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This work includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC, under the terms of the Darrington Press Community Gaming License (DPCGL), available at https://darringtonpress.com/license/. More information can be found at https://www.daggerheart.com. Daggerheart™ Compatible. This work is not affiliated with, endorsed, or sponsored by Critical Role or Darrington Press.

Reformatted and reorganized for presentation on PostRoll; minor formatting changes. No previous modifications by others.

Licensed under Darrington Press Community Gaming License.

srd-1.0 · Version 1.0.0 · Updated Jul 10, 2026