2nd-Level Spells — D&D 5e
57 2nd-level spells · D&D 5e · SRD 5.2.1
- Acid ArrowA shimmering green arrow streaks toward a target within range and bursts in a spray of acid.
- AidChoose up to three creatures within range.
- Alter SelfYou alter your physical form.
- Animal MessengerA Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to deliver a message for you (if the…
- Arcane LockYou touch a closed door, window, gate, container, or hatch and magically lock it for the duration.
- Arcanist's Magic AuraWith a touch, you place an illusion on a willing creature or an object that isn't being worn or carried.
- AuguryYou receive an omen from an otherworldly entity about the results of a course of action that you plan to take within the next 30 minutes.
- BarkskinYou touch a willing creature.
- Blindness/DeafnessOne creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the…
- BlurYour body becomes blurred.
- Calm EmotionsEach Humanoid in a 20-foot-radius Sphere centered on a point you choose within range must succeed on a Charisma saving throw or be affected by one of the…
- Continual FlameA flame springs from an object that you touch.
- DarknessFor the duration, magical Darkness spreads from a point within range and fills a 15-foot-radius Sphere.
- DarkvisionFor the duration, a willing creature you touch has Darkvision with a range of 150 feet.
- Detect ThoughtsYou activate one of the effects below.
- Dragon's BreathYou touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison.
- Enhance AbilityYou touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma.
- Enlarge/ReduceFor the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below).
- EnthrallYou weave a distracting string of words, causing creatures of your choice that you can see within range to make a Wisdom saving throw.
- Find SteedYou summon an otherworldly being that appears as a loyal steed in an unoccupied space of your choice within range.
- Find TrapsYou sense any trap within range that is within line of sight.
- Flame BladeYou evoke a fiery blade in your free hand.
- Flaming SphereYou create a 5-foot-diameter sphere of fire in an unoccupied space on the ground within range.
- Gentle ReposeYou touch a corpse or other remains.
- Gust of WindA Line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the duration.
- Heat MetalChoose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range.
- Hold PersonChoose a Humanoid that you can see within range.
- InvisibilityA creature you touch has the Invisible condition until the spell ends.
- KnockChoose an object that you can see within range.
- Lesser RestorationYou touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.
- LevitateOne creature or loose object of your choice that you can see within range rises vertically up to 20 feet and remains suspended there for the duration.
- Locate Animals or PlantsDescribe or name a specific kind of Beast, Plant creature, or nonmagical plant.
- Locate ObjectDescribe or name an object that is familiar to you.
- Magic MouthYou implant a message within an object in range--a message that is uttered when a trigger condition is met.
- Magic WeaponYou touch a nonmagical weapon.
- Mind SpikeYou drive a spike of psionic energy into the mind of one creature you can see within range.
- Mirror ImageThree illusory duplicates of yourself appear in your space.
- Misty StepBriefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.
- MoonbeamA silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range.
- Pass without TraceYou radiate a concealing aura in a 30-foot Emanation for the duration.
- Phantasmal ForceYou attempt to craft an illusion in the mind of a creature you can see within range.
- Prayer of HealingUp to five creatures of your choice who remain within range for the spell's entire casting gain the benefits of a Short Rest and also regain 2d8 Hit Points.
- Protection from PoisonYou touch a creature and end the Poisoned condition on it.
- Ray of EnfeeblementA beam of enervating energy shoots from you toward a creature within range.
- Rope TrickYou touch a rope. One end of it hovers upward until the rope hangs perpendicular to the ground or the rope reaches a ceiling. At the rope's upper end, an…
- Scorching RayYou hurl three fiery rays.
- See InvisibilityFor the duration, you see creatures and objects that have the Invisible condition as if they were visible, and you can see into the Ethereal Plane.
- ShatterA loud noise erupts from a point of your choice within range.
- Shining SmiteThe target hit by the strike takes an extra 2d6 Radiant damage from the attack.
- SilenceFor the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range.
- Spider ClimbUntil the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and along ceilings, while leaving its…
- Spike GrowthThe ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns.
- Spiritual WeaponYou create a floating, spectral force that resembles a weapon of your choice and lasts for the duration.
- SuggestionYou suggest a course of activity--described in no more than 25 words--to one creature you can see within range that can hear and understand you.
- Warding BondYou touch another creature that is willing and create a mystic connection between you and the target until the spell ends.
- WebYou conjure a mass of sticky webbing at a point within range.
- Zone of TruthYou create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range.
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