Druid Spells — D&D 5e
124 druid spells · D&D 5e · SRD 5.2.1
- DruidcraftWhispering to the spirits of nature, you create one of the following effects within range.
- ElementalismYou exert control over the elements, creating one of the following effects within range.
- GuidanceYou touch a willing creature and choose a skill.
- MendingThis spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin.
- MessageYou point toward a creature within range and whisper a message.
- Poison SprayYou spray toxic mist at a creature within range.
- Produce FlameA flickering flame appears in your hand and remains there for the duration.
- ResistanceYou touch a willing creature and choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, or Thunder.
- ShillelaghA Club or Quarterstaff you are holding is imbued with nature's power.
- Spare the DyingChoose a creature within range that has 0 Hit Points and isn't dead.
- Starry WispYou launch a mote of light at one creature or object within range.
- Animal FriendshipTarget a Beast that you can see within range.
- Charm PersonOne Humanoid you can see within range makes a Wisdom saving throw.
- Create or Destroy WaterYou do one of the following: Create Water.
- Cure WoundsA creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.
- Detect MagicFor the duration, you sense the presence of magical effects within 30 feet of yourself.
- Detect Poison and DiseaseFor the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within 30 feet of yourself.
- EntangleGrasping plants sprout from the ground in a 20-foot square within range.
- Faerie FireObjects in a 20-foot Cube within range are outlined in blue, green, or violet light (your choice).
- Fog CloudYou create a 20-foot-radius Sphere of fog centered on a point within range.
- GoodberryTen berries appear in your hand and are infused with magic for the duration.
- Healing WordA creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.
- Ice KnifeYou create a shard of ice and fling it at one creature within range.
- JumpYou touch a willing creature.
- LongstriderYou touch a creature.
- Protection from Evil and GoodUntil the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead.
- Purify Food and DrinkYou remove poison and rot from nonmagical food and drink in a 5-foot-radius Sphere centered on a point within range.
- Speak with AnimalsFor the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the Influence action's skill options with them.
- ThunderwaveYou unleash a wave of thunderous energy.
- AidChoose up to three creatures within range.
- Animal MessengerA Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to deliver a message for you (if the…
- AuguryYou receive an omen from an otherworldly entity about the results of a course of action that you plan to take within the next 30 minutes.
- BarkskinYou touch a willing creature.
- Continual FlameA flame springs from an object that you touch.
- DarkvisionFor the duration, a willing creature you touch has Darkvision with a range of 150 feet.
- Enhance AbilityYou touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma.
- Enlarge/ReduceFor the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below).
- Find TrapsYou sense any trap within range that is within line of sight.
- Flame BladeYou evoke a fiery blade in your free hand.
- Flaming SphereYou create a 5-foot-diameter sphere of fire in an unoccupied space on the ground within range.
- Gust of WindA Line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the duration.
- Heat MetalChoose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range.
- Hold PersonChoose a Humanoid that you can see within range.
- Lesser RestorationYou touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.
- Locate Animals or PlantsDescribe or name a specific kind of Beast, Plant creature, or nonmagical plant.
- Locate ObjectDescribe or name an object that is familiar to you.
- MoonbeamA silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range.
- Pass without TraceYou radiate a concealing aura in a 30-foot Emanation for the duration.
- Protection from PoisonYou touch a creature and end the Poisoned condition on it.
- Spike GrowthThe ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns.
- Call LightningA storm cloud appears at a point within range that you can see above yourself.
- Conjure AnimalsYou conjure nature spirits that appear as a Large pack of spectral, intangible animals in an unoccupied space you can see within range.
- DaylightFor the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere.
- Dispel MagicChoose one creature, object, or magical effect within range.
- Meld into StoneYou step into a stone object or surface large enough to fully contain your body, merging yourself and your equipment with the stone for the duration.
- Plant GrowthThis spell channels vitality into plants.
- Protection from EnergyFor the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire, Lightning, or Thunder.
- RevivifyYou touch a creature that has died within the last minute.
- Sleet StormUntil the spell ends, sleet falls in a 40-foot-tall, 20-foot-radius Cylinder centered on a point you choose within range.
- Speak with PlantsYou imbue plants in an immobile 30-foot Emanation with limited sentience and animation, giving them the ability to communicate with you and follow your simple…
- Water BreathingThis spell grants up to ten willing creatures of your choice within range the ability to breathe underwater until the spell ends.
- Water WalkThis spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground…
- Wind WallA wall of strong wind rises from the ground at a point you choose within range.
- BlightA creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful…
- Charm MonsterOne creature you can see within range makes a Wisdom saving throw.
- ConfusionEach creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can't take Bonus…
- Conjure Minor ElementalsYou conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration.
- Conjure Woodland BeingsYou conjure nature spirits that flit around you in a 10-foot Emanation for the duration.
- Control WaterUntil the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using one of the following effects.
- DivinationThis spell puts you in contact with a god or a god's servants.
- Dominate BeastOne Beast you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
- Fire ShieldWispy flames wreathe your body for the duration, shedding Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
- Freedom of MovementYou touch a willing creature.
- Giant InsectYou summon a giant centipede, spider, or wasp (chosen when you cast the spell).
- Hallucinatory TerrainYou make natural terrain in a 150-foot Cube in range look, sound, and smell like another sort of natural terrain.
- Ice StormHail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range.
- Locate CreatureDescribe or name a creature that is familiar to you.
- PolymorphYou attempt to transform a creature that you can see within range into a Beast.
- Stone ShapeYou touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape you like.
- StoneskinUntil the spell ends, one willing creature you touch has Resistance to Bludgeoning, Piercing, and Slashing damage.
- Wall of FireYou create a wall of fire on a solid surface within range.
- Antilife ShellAn aura extends from you in a 10-foot Emanation for the duration.
- AwakenYou spend the casting time tracing magical pathways within a precious gemstone, and then touch the target.
- Commune with NatureYou commune with nature spirits and gain knowledge of the surrounding area.
- Cone of ColdYou unleash a blast of cold air.
- Conjure ElementalYou conjure a Large, intangible spirit from the Elemental Planes that appears in an unoccupied space within range.
- ContagionYour touch inflicts a magical contagion.
- GeasYou give a verbal command to a creature that you can see within range, ordering it to carry out some service or refrain from an action or a course of activity…
- Greater RestorationYou touch a creature and magically remove one of the following effects from it: 1 Exhaustion level The Charmed or Petrified condition A curse, including the…
- Insect PlagueSwarming locusts fill a 20-foot-radius Sphere centered on a point you choose within range.
- Mass Cure WoundsA wave of healing energy washes out from a point you can see within range.
- Planar BindingYou attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service.
- ReincarnateYou touch a dead Humanoid or a piece of one.
- ScryingYou can see and hear a creature you choose that is on the same plane of existence as you.
- Tree StrideYou gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet.
- Wall of StoneA nonmagical wall of solid stone springs into existence at a point you choose within range.
- Conjure FeyYou conjure a Medium spirit from the Feywild in an unoccupied space you can see within range.
- Find the PathYou magically sense the most direct physical route to a location you name.
- Flesh to StoneYou attempt to turn one creature that you can see within range into stone.
- HealChoose a creature that you can see within range.
- Heroes' FeastYou conjure a feast that appears on a surface in an unoccupied 10-foot Cube next to you.
- Move EarthChoose an area of terrain no larger than 40 feet on a side within range.
- SunbeamYou launch a sunbeam in a 5-foot-wide, 60-foot-long Line.
- Transport via PlantsThis spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence.
- Wall of ThornsYou create a wall of tangled brush bristling with needle-sharp thorns.
- Wind WalkYou and up to ten willing creatures of your choice within range assume gaseous forms for the duration, appearing as wisps of cloud.
- Fire StormA storm of fire appears within range.
- Mirage ArcaneYou make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain.
- Plane ShiftYou and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
- RegenerateA creature you touch regains 4d8 + 15 Hit Points.
- Reverse GravityThis spell reverses gravity in a 50-foot-radius, 100-foot high Cylinder centered on a point within range.
- SymbolYou inscribe a harmful glyph either on a surface (such as a section of floor or wall) or within an object that can be closed (such as a book or chest).
- Animal ShapesChoose any number of willing creatures that you can see within range.
- Antipathy/SympathyAs you cast the spell, choose whether it creates antipathy or sympathy, and target one creature or object that is Huge or smaller.
- BefuddlementYou blast the mind of a creature that you can see within range.
- Control WeatherYou take control of the weather within 5 miles of you for the duration.
- EarthquakeChoose a point on the ground that you can see within range.
- Incendiary CloudA swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range.
- SunburstBrilliant sunlight flashes in a 60-foot-radius Sphere centered on a point you choose within range.
- TsunamiA wall of water springs into existence at a point you choose within range.
- ForesightYou touch a willing creature and bestow a limited ability to see into the immediate future.
- ShapechangeYou shape-shift into another creature for the duration or until you take a Magic action to shape-shift into a different eligible form.
- Storm of VengeanceA churning storm cloud forms for the duration, centered on a point within range and spreading to a radius of 300 feet.
- True ResurrectionYou touch a creature that has been dead for no longer than 200 years and that died for any reason except old age.
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