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The 2026 ENNIE Award Nominees Show Which TTRPG Trends Are Here to Stay

July 19, 2026·24 min read
PostRoll
By
PostRoll

The 2026 ENNIE Award nominees do not show a TTRPG industry that suddenly became broader or stranger. They reveal which changes have become permanent, from solo roleplaying and ambitious digital tools to human-made creativity and the growing influence of major TTRPG communities.

The 2026 ENNIE Award nominees have arrived at an interesting moment for tabletop roleplaying games.

Daggerheart is competing beside Coriolis: The Great Dark, Legend in the Mist, Sickest Witch and Thieves of the Tome. Solo roleplaying has received a dedicated award category. Digital tools sit alongside lavish boxed sets, free quickstarts, community zines, maps, podcasts and games built around ideas that would have sounded impossibly niche not very long ago.

It would be tempting to look at that range and declare that the TTRPG world has suddenly become broader, stranger and more experimental. However, that transformation did not happen this year. The last several ENNIE shortlists have already celebrated everything from queer romantic fantasy and Japanese roleplaying game-inspired adventures to old-school dungeon crawlers, surreal corporate horror and mechanically ambitious independent games.

What the 2026 ENNIE nominees show is not the beginning of a revolution. They show which parts of that revolution have become permanent.

Public voting for the 2026 ENNIE Awards ran from July 10 to July 19, with the winners due to be announced at the ENNIE Awards ceremony on July 31. The nominees are selected by the ENNIE judges, while the final awards are determined through a ranked public vote.

Before the winners are revealed, the shortlist itself is worth examining. It offers a surprisingly useful picture of what tabletop roleplaying has become, where it may be heading next, and which tensions the industry has not yet resolved.

The TTRPG scene did not suddenly become diverse in 2026

The shortlist for Best Game is one of the clearest places to begin.

The five 2026 nominees are:

  • Coriolis: The Great Dark Core Rulebook

  • Daggerheart

  • Legend in the Mist: Core Book

  • Sickest Witch Core Rulebook

  • Thieves of the Tome

Together, they represent science fiction exploration, cinematic fantasy, narrative-led mythmaking and more individual independent approaches to game design. The wider Product of the Year category expands that range further, adding Dolmenwood, The Bonsai Diary, The Crooked Moon, The Field Guide to Floral Dragons, The Spark Devil and projects from The Bread Wyrm.

That is an eclectic field, but it is not without precedent.

In 2022, Thirsty Sword Lesbians won Best Game, ahead of nominees that included the solo game Colostle, the woodland political adventure Root and the European action game The Troubleshooters. In 2023, the prize went to the Japanese roleplaying game-inspired Fabula Ultima. In 2024, Shadowdark and Outgunned took gold and silver. In 2025, the top places went to Triangle Agency and His Majesty the Worm.

That recent history covers queer romance, solo exploration, tactical fantasy, cinematic action, surreal office horror and tarot-driven dungeon crawling.

The 2026 shortlist is therefore not evidence that the ENNIEs have only now discovered games outside the traditional fantasy mainstream. It is evidence that no single alternative has replaced that mainstream.

Narrative games have not pushed out old-school games. Large publishers have not eliminated small independent creators. Highly polished fantasy systems coexist with eccentric projects made for narrower audiences. The field has not moved neatly from one dominant style to another.

It has developed several centres at once.

That may be the most important change in modern TTRPGs. Dungeons & Dragons remains commercially dominant, but the wider creative culture is increasingly difficult to arrange around a single game, design philosophy or publishing model.

The centre of the hobby still exists. It simply has less control over what happens at the edges, and the edges are where much of the interesting work is being done.

Daggerheart makes the public vote especially interesting

Daggerheart’s presence among the 2026 nominees creates an unusual comparison.

It is a major release from Darrington Press, backed by the reach of Critical Role and introduced to an existing international audience. It now shares award categories with games from smaller publishers and creators whose audiences may be significantly more modest.

That does not make its nomination less deserved. Nor does it mean popularity and quality are opposites. A highly visible game can also be ambitious, inventive and beautifully produced.

It does, however, highlight the peculiar nature of a public award.

ENNIE judges decide which products reach the shortlist, but the public chooses the final winners. That means the eventual result reflects several things at once: critical recognition, player enthusiasm, audience size, campaign organisation, familiarity and the ability of publishers or communities to encourage people to vote.

A public vote between Daggerheart and a small independent game is not simply a blind design comparison. It is also a comparison between very different communities, platforms and levels of recognition.

This is not a flaw unique to the ENNIEs. It is the fundamental tension inside almost every public award. Popularity is part of the point, but popularity is not distributed evenly.

The eventual Best Game result may therefore tell us as much about the current shape of the TTRPG audience as it does about the games themselves.

It will be interesting to see whether a large, highly visible release converts its reach into an award, or whether voters continue the recent pattern of elevating more unexpected games.

Solo roleplaying has moved from trend to institution

The most clearly new development in the 2026 ENNIE Awards is the introduction of Best Solo Game as its own category.

The nominees are:

  • Odyssey of the Giant

  • Pirouette

  • Song of the Scryptwyrm

  • SPINE: A Dark Solo TTRPG About Losing Yourself in a Book

  • The Bonsai Diary

This is not the first time a solo game has been recognised by the ENNIEs. Colostle received multiple nominations in 2022, including Best Game and Best Rules. Solo games have appeared elsewhere in the awards and have been part of the independent TTRPG scene for years.

The important change is that solo roleplaying no longer needs to compete solely as an unusual example of another category. It now has an award space of its own. The official 2026 ballot contains a dedicated Best Solo Game vote, and ENNIE judge candidates also referred to the category as a new addition for this year.

Categories matter because they define what an institution believes is substantial enough to judge on its own terms.

Solo roleplaying is not simply group roleplaying with several people missing. It can use journalling, mapping, card draws, procedural prompts, resource management, correspondence, interpretation and uncertainty in ways that produce a distinct form of play.

Some solo games create sprawling campaigns. Others resemble private rituals, writing exercises, puzzles or conversations with a fictional world. Many sit somewhere between game and creative practice.

Giving solo TTRPGs their own category acknowledges that distinction. It also recognises that solo play is no longer a temporary answer to scheduling problems. It has become a meaningful part of how roleplaying games are designed, sold and experienced.

The inclusion of The Bonsai Diary in both Best Solo Game and Product of the Year is particularly notable. It suggests that solo design is not being treated as an isolated specialist corner, but as work capable of competing for the ceremony’s broadest recognition.

The question is no longer whether solo roleplaying is a real part of the hobby.

The question is how far it can grow now that publishers, designers and awards bodies are treating it as one.

Digital tools are moving beyond utility

Digital support is not new to the ENNIE Awards either.

The awards have recognised virtual tabletops, character tools, map generators, digital props, campaign managers, sound libraries and game-specific applications for years. The 2022 digital accessory category alone included HEXROLL, a MÖRK BORG monster generator, a Tales of Xadia toolset and The Goblin’s Notebook.

What appears to be changing is the ambition of those tools.

The 2026 nominees for Best Aid/Accessory, Digital include Pathfinder 2e and Starfinder 2e support for Foundry VTT, Pocket Bard 3.0, The Crooked Moon on Alchemy VTT and WestMarches.games, alongside Castle of the Vampire Lord.

These are not all simple reference apps or digital replacements for paper components. They point towards a more integrated understanding of online play.

Modern TTRPG groups often use several overlapping digital spaces. A campaign may live across a virtual tabletop, voice chat, character sheets, campaign notes, music, maps, shared files and direct messages. The session is only one part of a larger network of preparation, play, organisation and community.

The most interesting digital tools are beginning to address that wider experience.

They are asking how music can respond to a scene, how a rules system can be properly represented inside a VTT, how persistent campaigns can be coordinated across large groups, and how a digital platform can communicate the atmosphere of a particular game rather than merely display a grid.

That is a more ambitious question than recreating a physical table on a screen.

It also reflects a broader change in player expectations. Digital tools are increasingly judged not only on whether they function, but on whether they are intuitive, expressive and pleasant to use. Players expect the same consideration of interface, accessibility, presentation and workflow that they encounter in other software.

The tabletop industry is slowly learning that digital implementation is not clerical work. It is design.

The ENNIEs have drawn a line around generative AI

One of the most significant facts about the 2026 awards is not immediately visible from the nominee list.

This is the first submission cycle under the ENNIE Awards’ revised generative AI policy.

Beginning with the 2025 to 2026 submission cycle, the ENNIEs stated that they would no longer accept products containing generative AI material or products created with the assistance of large language models or similar technologies for visual, written or edited content. Submitters must confirm that their entries are free from AI-generated elements.

That policy turns the 2026 shortlist into something more than a selection of admired products. It also makes it a statement about what kind of creative work the awards are willing to recognise.

The TTRPG industry has been particularly sensitive to generative AI because it depends heavily on freelance writers, artists, editors, cartographers, graphic designers and small creative teams. These are not peripheral contributors. Their work is often the reason a setting feels coherent, a rulebook becomes readable or a fictional world develops an identity.

The revised policy is unlikely to end the wider argument about AI in publishing. Questions around detection, enforcement, assistive tools and the boundaries of automated production will continue.

The ENNIEs themselves acknowledge that the policy largely relies on an honour system, since reliably identifying every instance of generated material is not feasible.

Still, rules communicate values even when enforcement is imperfect.

By adopting the restriction, the ENNIEs have made human creative labour part of the eligibility standard. The 2026 nominees are not only being judged on their final quality. They have entered through a process that explicitly protects the role of the people who wrote, illustrated, edited and designed them.

For a creative industry built on individual voices, that may prove more consequential than any single winner.

Free products have become strategic front doors

The Best Free Game/Product category is another useful indicator of how TTRPG publishing is changing.

The 2026 nominees include:

  • Daggerheart Quickstart Adventure: The Sablewood Messengers

  • Legend in the Mist Learn-To-Play Comic Book Adventure

  • SHIFT: Roleplaying Game Basic Rules

  • Sprigs & Kindling Volumes 3-5

  • Triangle Agency Fan Zine

These are very different products, but together they demonstrate that “free” no longer means one simple thing.

A free release might be a carefully designed introduction to a major game. It might teach through comics rather than a conventional rulebook. It might provide the basic rules for a new system. It might support a continuing independent publication or offer fan-made material for an established game.

In each case, the free product acts as a doorway.

This is increasingly important in a crowded market. Players cannot buy, learn and organise campaigns for every interesting system they encounter. A strong quickstart or introductory adventure reduces that commitment. It allows a group to understand what makes a game distinctive before buying a full book or beginning a campaign.

The nomination of both Daggerheart’s quickstart adventure and Legend in the Mist’s learn-to-play comic also shows how much attention publishers are now giving to onboarding.

Teaching a roleplaying game is no longer treated as a task that can be left entirely to the person who bought the rulebook. It is becoming a design challenge of its own.

How quickly can players reach the interesting part? Can the game demonstrate its identity in a single session? Can someone understand it without reading 300 pages first? Can visual storytelling, examples or digital tools make the process easier?

As more TTRPGs compete for limited attention, the ability to teach the game may become nearly as important as the ability to design it.

Beautiful books are not replacing playable ones

The 2026 nominees also continue the industry’s growing emphasis on art, layout, cartography and physical production.

That can sometimes produce a cynical response. Are publishers making games to be played, or expensive objects to be photographed, collected and placed carefully on shelves?

The honest answer is probably both.

Crowdfunding and direct sales have made elaborate boxed sets, specialist print techniques and premium editions more viable. A striking physical object can help a game stand out in a market where discovery is difficult and social media is intensely visual.

But it would be a mistake to treat production values as merely decorative.

In a TTRPG, presentation shapes play. Layout determines whether a rule can be found during a session. Cartography affects how a setting is understood. Illustration establishes tone before the reader reaches the first piece of prose. Handouts and physical components can turn information into part of the fiction.

The Best Production Values nominees, which include Mappa Mundi, Terra Antarctica, The Crooked Moon Ultimate Edition, The Spark Devil and the Legend in the Mist: Ravenhome Slipcase, demonstrate the wide range of forms that attention to production can take.

The strongest products do not ask players to choose between beauty and usability. They use beauty to make the game easier to understand, more evocative to prepare and more memorable to play.

That distinction will become increasingly important as TTRPG books continue to compete both as functional game texts and as desirable creative objects.

The shortlist is more useful as a map than a ranking

Awards encourage us to focus on the top result. Gold, silver, winner, loser.

But the most useful thing about the 2026 ENNIE nominees may be the shortlist as a whole.

Taken together, the nominees show a hobby that has stopped moving in a single direction.

There is still an enormous audience for recognisable fantasy adventure. There is also space for solo diaries, strange independent games, virtual tabletop implementations, fan zines, sound tools, setting books, premium physical objects and projects that are difficult to describe without immediately wanting to look them up.

This variety is not a sudden break from recent years. It is the continuation of a pattern visible across multiple ENNIE ceremonies.

What has changed is the level of confidence.

Solo games now have their own category. Digital products are becoming more integrated and ambitious. Free releases are being designed as sophisticated introductions rather than stripped-down samples. Production is increasingly understood as part of game design. The awards have also adopted a clear position on generative AI and human creative labour.

These trends are no longer experiments waiting at the edge of the industry.

They are part of its structure.

What to watch when the 2026 ENNIE winners are announced

When the 2026 ENNIE Award winners are announced on July 31, several results will be particularly revealing.

  • Can Daggerheart turn its extraordinary visibility into Best Game or Product of the Year, or will voters favour one of the less prominent nominees?

  • Will the first Best Solo Game winner come from an established solo design tradition, or introduce a wider audience to something unexpected?

  • Will the digital award favour deep virtual tabletop integration, specialised campaign infrastructure or a tool designed around atmosphere?

  • And across all the categories, will public voting reward the products with the largest communities, or the discoveries that voters encountered through the nominee list itself?

None of these results will provide a definitive account of the TTRPG industry. The ENNIEs only consider products that were submitted, the judges choose from that pool, and public awards inevitably reflect recognition as well as quality.

Awards are moments when a creative scene tries to describe itself. It selects the work it wants to celebrate, argues about what was overlooked and reveals what its audience is excited enough to support.

The 2026 shortlist describes a TTRPG scene that has already grown beyond any single definition of what roleplaying should look like.

Building for a wider kind of tabletop roleplaying

The 2026 ENNIE nominees reflect a version of tabletop roleplaying that is becoming harder to contain inside a single book, platform or style of play.

Campaigns now move between physical and digital spaces. Players build worlds across maps, wikis, character sheets, notes, audio, community content and shared visual references. Some games are designed for long-running groups, others for solo play, public communities or short, highly focused experiences. The common thread is not format. It is the need for better ways to organise, connect and preserve what happens around the game.

That is the space PostRoll is being built for.

PostRoll is not intended to define what a TTRPG should look like. It is intended to support the growing variety already visible across the hobby. A campaign might begin with a published setting, expand through homebrew, develop into a shared world and eventually become something players want to publish, revisit or share with a wider community. The tools around that process should help ideas connect rather than force them into separate, isolated systems.

The ENNIE shortlist also reinforces something we believe strongly: the value of tabletop roleplaying comes from the people making it.

Writers, artists, designers, cartographers, performers, organisers and players give these worlds their identity. Technology can make their work easier to discover, organise and share, but it should not replace the human creativity at the centre of the hobby.

The future suggested by the 2026 ENNIE nominees is not one dominant game or one perfect way to play. It is a richer network of games, creators, tools, communities and shared worlds.

PostRoll is being built to help those worlds take shape, and to give the people behind them a place to keep building.

Tip

What happens next?

We’ll be at the ENNIE Awards ceremony during Gen Con. If you see us there come and say hi! Check back after 31 July for our reaction to the winners, overlooked gems and analysis of what the results reveal about the TTRPG industry.

The 2026 ENNIE Award Nominees

Best Game

Coriolis: The Great Dark Core Rulebook, Free League Publishing
  Author: Kosta Kostulas, Nils Karlén, Martin Grip, Svante Landgraf, Shawn Tomkin, Matt Click
  Art: Martin Grip
  Editing: Tomas Harenstam, Mattiaas Johnsson Haake
  Layout/Design: Christian Granath

Daggerheart Core Set, Darrington Press
  Author: Spenser Starke, Carlos Cisco, Rowan Hall, John Harper, Matthew Mercer, Alex Uboldi, Mike Underwood, Layla Adelman, Meguey Baker, Banana Chan, Chris Davidson, Rue Dickey, Felix Isaacs, Erin Roberts, Deven Rue, Rogan Shannon, Mark Thompson, Eugenio Vargas, Chris Willett
  Art: Nick Acuna, Juan Salvador Almencion, Mauro Alocci, Ana Amaral, Anthony Avon, Mike Azevedo, Zoe Badini, Diana Bakieva, Adam Barker, Eliot Baum, Paul Scott Canavan, Carlos Cardona, Edgar Cardona, Kristina Carroll, Stephanie Cost, Luísa Costa, Katya Cyan, Cybercatbug, Daarken, Nikki Dawes, Carlos C. Díaz, Benjamin Ee, Geoffrey Ernault, Letícia Freitas, Bear Frymire, Gaboleps, Laura Galli, Kristina Gehrmann, James Green, Grant Griffin, Arturo Gutiérrez González, Juan Gutierrez, Leesha Hannigan, Rick Hefner, Suzanne Helmigh, Hendry Iwanaga, Jessketchin, Anthony Jones, Jack Jones, KarrahE, Sam Key, Ivan Koltovich, Alex Konstad, Samantha Kung, Linda Lithén, Samantha
B. Lucas, Danil Luzin, Dominik Mayer, Julia Metzger, Maxime Minard, Andrea Tentori Montalto, José Muñoz, Reiko Murakami, Laura Marie Neal, Irina Nordsol, Tamara Osborn, Mike Pape, Jen Estirdalin Pattison, Mila Pesic, Henry Peters, Rafater, Andreas Rocha, Ryan Christian Rodero, Joshua Rodriguez, Henrik Rosenborg, Ilya Royz, Allan Santos, Stanislav Sherbakov, Ernanda Souza, Fernanda Suarez, Jenny Tan, Mat Wilma, Maciej Wojtala
  Editing: Laura Hirsbrunner, Amber Litke, Sadie Lowry, Ashley Michaela “Navigator” Lawson, Scott Gray, Sebastian Yūe
  Layout/Design: Matt Paquette & Co., John Harper, Vee Hendro

Legend In The Mist – Core Book, Son of Oak Game Studio
  Author: Amit Moshe, Eran Aviram, Itamar Karbian, Kelly Black
  Art: Alejandra Pinal, Marius Zszulc, Mark Hretskyi, Zach Causey
  Editing: Eran Aviram
  Layout/Design: Manuel Serrasáez

Sickest Witch Core Rulebook, Severed Books
  Author: Justin Sirois
  Art: Justin Sirois
  Editing: Spencer Ellsworth, Michael Hughes
  Layout/Design: Justin Sirois

Thieves of the Tome, First Pancake Studios
  Author: George Philbrick
  Art : George Philbrick
 Layout/Design: George Philbrick

Best Adventure – Long Form

Historica Arcanum: Serenade for the Damned, Metis Creative
  Authors: Metis Creative Studio

Terra Antarctica, Edge Studio
  Authors: Leah Hawthorne, Keith Ryan Kappel, Brandon Perdue, Sam Stewart

The Spark Devil, H.P. Lovecraft Historical Society
  Author: Sean Branney

Tomb of a Thousand Doors, ManaDawn Tabletop Games and Plus One Exp
  Authors: Matthew Morris, Lux Taggert, Sky Svard, Antonio Buch, FriggingFrogs, Derek Mayne, Yar0d, Pulpee, Phybe, Kelly Bean, Kapithan, William Lambert, Owen McGauley, and Isaac Williams, Ellohir, Hugh Lashbrooke, Lancraft, Liam McCrickard, TabletobRPG, BohemiaSpielkunst, Relic913, Flindermouse, Rat’s Nest Games, Lesueur Benoit, Xenio, tim zee, Tumultous Tabletop, and Marcos_BM

Vaesen – City of My Nightmares, Free League Publishing
  Author: Kiku Pukk Harenstam

Best Adventure – Short Form

Camp Snallygaster, Pandion Games

The Bride of Pendle, Miskatonic Repository
  Author: Jayson Green

The White Horse of Lowvale
  Author: Tania Herrero

Tragedy at Zaya’s Theatre
  Author: Munkao

Whispers of the Woods, Heltung Storytelling
  Author: Paweł Kicman

Best Aid/Accessory – Digital

Castle of the Vampire Lord, Axolote Gaming
Pathfinder 2e and Starfinder 2e on Foundry VTT
Pocket Bard 3.0 , Pocket Bard Inc.
The Crooked Moon Alchemy VTT, Avantris Entertainment
WestMarches.games, Grimoire AB

Best Aid/Accessory – Non – Digital

Game Master Screen, Peter Pauper Press
Handouts – Ryoko’s lost notes, Loot Tavern Publishing
Making Enemies: Monster Design Inspiration for Tabletop Roleplaying Games, Gallery Books
 Author: Keith Ammann
The Crooked Moon Tarot Card Set, Avantris Entertainment
The Field Guide To Floral Dragons: Dragon Miniature Sets – Botanist, Florist and Gardener , Hit Point Press

Best Art, Cover

Click here to see the nominees collage

Book of Spirits, Beyond the Screen
  Artists: Aldo Domínguez, Fen Inkwright

Historica Arcanum: Echoes of Renaissance, Metis Creative
  Artists: Belgin Kaya, Yağmur Kıyak, Beliz Baytok, Usame Bakar, Alper Bıçaklar, Taha Hakan Arslan, İshak Can Altun, Celia Tang, İlker Serdar Yıldız, Ege Satırcı

Mappa Mundi – An Exploration + Ecology RPG, Three Sails Studios
  Artist: Joel Kilpatrick

The Crooked Moon Standard Edition Hardcover, Avantris Entertainment
  Artist: Xavier Collette

Totem – The Spirits’ RPG, Officina Meningi
  Artists: Francesco Biagini & Voidface

Best Art, Interior

Click here to see the nominees collage

Ecryme: Player’s Guide, Open Sesame Games, LLC
  Artists: Camille Durand-Kriegel, Émile Denis, Nicolas Fructus, Remton, Francois Schuiten, Sabrina Tobal

Household Volume II, Two Little Mice
  Artists: Daniela Giubellini, Antonia De Luca, Federica Costantini, Alessandro Paviolo, Ivana Abbate, Alessandro Cancian, Andrea Tentori Montalto, Arrigo Verderosa

Legend In The Mist – Core Book, Son of Oak Game Studio
 Artists: Alejandra Pinal, Mariusz Szulc, Mark Hretskyi, Zach Causey

Mappa Mundi – An Exploration + Ecology RPG, Three Sails Studios
  Artist: Joel Kilpatrick

The Field Guide to Floral Dragons Box Set, Hit Point Press
  Artist: Kin Wald

Best Cartography

Collection of Fantasy Maps II, Open Sesame Games
Guillaume Tavernier

Dolmenwood Maps Book, Exalted Funeral Press
Jonathan Newell, Glynn Seal, Arlin Ortiz

Pendragon Gamemaster Screen Pack, Chaosium Inc.
Francesca Baerald

Pilgrims of the Murk Dome, Hollow Press
Plastiboo

Tomb of a Thousand Doors, ManaDawn Tabletop Games and Plus One Exp
Fernando Salvaterra, Felipe de Faria, Bruno Prosaiko, Alex Damaceno, Josiah Moore, QBR, Lux, and Sky Svard, Oddgob Games

Best Community Content

A Patch of Unfurled Green, West Coast Adventurers Guild
  Author: Marc “DM Mythall” Kassouf

Sprigs & Kindling Volumes 4:1
  Author: Amanda Mullins

The Bride of Pendle, Miskatonic Repository
Author: Jayson Green

The Severed Vault
  Author: Jeremy Cheong

Triangle Agency Fan Zine

Best Family Game / Product

Crescent 2e, Mythworks
  Authors: Ema Acosta

Dragon Town and the Darkness Below
  Author: JP Coovert

Dungeons & Kittens Starter Set, Edge Studio
  Authors: Clement de Ruyter, Trickytophe, Francois Cedelle, and John Grumph

Mushie Missions, Bright Bard Games
  Author: Jon Boyle

PiCO, Mythworks
  Author: Felix Isaacs

Best Free Game / Product

Daggerheart Quickstart Adventure: The Sablewood Messengers, Darrington Press
  Authors: Spenser Starke, Rowan Hall and Mike Underwood

Legend In the Mist Learn-To-Play Comic Book Adventure, Son of Oak Game Studio LLC
  Author: Amit Moshe, Eran Aviram, Itamar Karbian, Kelly Black

SHIFT: Roleplaying Game Basic Rules (FREE RPG DAY), Hit Point Press
  Author: Graeme Fotheringham, Jordan Richer, and Carlos Cisco

Sprigs & Kindling Volumes 3-5
  Authors: Arrianna Abraham, Russell Anderson, Bjorn Ove Asprem (Boa), Hank Belanger, Irving Benitez, Justen Bennett, Ben Bisogno, Scott C. Bourgeois, Brendan (Khatyra), Devin R Bruce, J Carter, Tess Chappell, Alexander Thomas Guy Coursolle, Jim Crocker, Kirk Damato, Peter DeCraene, dión // isle in the heavens, Michael Dürr, Leigh Eldridge, Charlie Etheridge-Nunn, Pat Eyler, Mike Ferdinando, Rob Fletcher, Tess Fowler, Wes Franks, Jeremy Gaines, G F Greco, Cassidy Hadlock, Rebecca Hall, Jack Hargreaves, Sydney Hawkins, Lisa Imbryk, Chaotic Jamgochian, Rachael Jamison, Rhyme Jansen, Jazy, Igor Juraszewski, Andrea Klassen, Lukas Kristjanson, Bran Lavigne, MW Lindberg, Billy Lingar, Kevin Macku, Mags Maenad, Marc Majcher, Ben Mansky, Gabe McCormick, Brian Miranda, Amanda Mullins, Scout Munroe, Dori Murdock, Bartosz N (bartosso), J Evan Parks, Levi Phipps, Daniel Qualls, Mike Raichelson, Raymond Rich, Kim Riek, Gabriel Robinson, Nicolas Ronvel, Jesse Ross, Blake Ryan, Alex Rybitski, Brian Sago, salty, shaed, Aaron Sinner, James Smith, Clint Smith, Arkadiusz Stefański, Steph Infection, AJ Summers, Cameron L. Summers, Thwalee, Sean Tibbitts, Mads C Turley, Michael Van Vleet, Alton W, Arthur Wells, Nova Wurmson

Triangle Agency Fan Zine
  Authors: Kodasea, Corinna “Jude” Maria Liptáková, MarimoSelkie, Haasio, Sporadic Dialogue, L.S. Moon, fizzyware, DelcanRiven (Onion), Nathan Joseph, Pan, Me_ikko, VoiceoftheOoze, natanco, Nitroserum, Ro_drawzzz, Ash Yggdrasill, MegasomaMars, Wyllora, Ghost of Inks, Doomslug, the_pencil_head, Sleipnir, mntacuyan, iris lemony, Rhodocros, Zoe Traub, Yiu113, AlchemicalClown, SylkWeaver, Pidgeothy, Jack?, Koopstrooper, MGM_101, Robobuilder, Simon da Silva, Copper_KaBell, Boc, iCodeghost, Carbsta, Cinnabar, Totodile, Jazz Fox-Canning

Best Layout and Design

Berserkr, Slightly Reckless Games
Deadline: A Clockwork Press, The Wanderer’s Tome
Midnight Muscadines, Pandion Games
Voidheart Symphony (Revised Edition), Rowan Rook & Decard
Warhammer: the Old World Roleplaying Game, Player’s Guide, Cubicle 7 Entertainment

Best Monster/Adversary

Dolmenwood Monster Book, Exalted Funeral Press
  Authors: Gavin Norman with Kyle Hettinger, Amelia Luke, James Spahn, Brian Yaksha
  Art: Bianca Canoza, Pauliina Hannuniemi, Jana Heidersdorf, Aaron Howdle, Chris Huth, Tom Kilian, Jethro Lentle, Ellie Livingston, Kyle Patterson, Mish Scott, Ulla Thynell, Andrew Walter, Letty Wilson

Monsters of Drakkenheim Ghostfire Gaming
  Authors: Monty Martin, Kelly McLaughlin
  Art: Maria Arteta, Mauro Alocci, Andreea Barbu, Clément Blum, Cristina Birtea, Isabell Bartnicki, Marius Bota, Augusto Costa, Alberto dal Lago, Andrei Dragoș Poițelea, Giuseppe De iure, Rafael Dantanna, Sorina Dana Ştefan, Anastassia Grigorieva, Andre Garcia, Isabela Homitchi, Suzanne Helmigh, Will Hallett, Andrei Iacob, Kurt Jakobi, Ona Kristensen, Cristiana Leone, Danil Luzin, Alina Magherusan, Derek Murphy, Fajri Muhammad, Giovana Marion, Guilherme Motta, Laura Marie Neal, Renan Maurilio, Toni Munteanu, Marzena Nereida Piwowar, Olha Nykytiuk, Elizabeth Peiró, Felipe Pérez, Vincenzo Pratticò, Mihai Radu, Oana Roxana Birtea, Renan Ribeiro, George Stratulat, Stephen Sykes, Gaga Turmanishvili, Andreia Ugrai, Rebeca Ungurean, Bianca Vrinceanu, Karin Wittig

Starfinder Alien Core, Paizo Inc.
  Author: Kate Baker, Lau Bannenberg, Rigby Bendele,Vishesh Bhartiya, Joseph Blomquist, Jeremy
Blum, Tineke Bolleman, Brent Bowser, Michael Bramnik, Patrick Brennan, Charlie Brooks, Jessica Catalan, Brite Cheney, Jeremy Corff, Caryn
DiMarco, Anthony Dollinger, Steve Fidler, Kim Frandsen, Andrew D. Geels, Basheer Ghouse, Sen H.H.S., Katrina Hennessy, Thurston Hillman,
Joan Hong, Jenny Jarzabski, Sara Jeffers, Mikko Kallio, Lysle Kapp, Mike Kimmel, Dustin Knight, Cole Kronewitter, Mahpiya, Letterio Mammoliti,
Randal Meyer, Jacob W. Michaels, Matt Morris, Dennis Muldoon, Quinn Murphy, Elizabeth V Nold, Chesley Oxendine, Emily Parks, Glen Parnell,
Randy Price, Kyle T. Raes, Jessica Redekop, Erin Roberts, James Rodehaver, David N. Ross, Pidj Sorensen, Joel Southall, Kendra Leigh Speedling,
Drew Taylor, Sam W Tennyson, Jalen Todd, Ruvaid Virk, Viditya Voleti, Christopher Wasko, Nicholas Wasko, Jackson Wery, Shan Wolf, and Basil
Wright
  Art: János Brumár, Sol Devia, Daniele DiParma, Anna Duma-Baranowska, Miguel Regodón Harkness,
Ivan Koritarev, Renan Maurilio, Sophie Medvedeva, Guilherme Motta, Guilherme Olivieri, Nikolai Ostertag, Pixoloid Studios (Mark Molnar, Gaspar
Gombos, Zsolt “Mike” Szabados, Janos Gardos, Peter Lerner, and Almos Balogh), Jino Rufino, Alberto Saraiva, Arthur Enrique Olivera Silva,
Melissa Spandri, and Veto Zomer

The Field Guide to Floral Dragons Box Set, Hit Point Press
  Author: Verity Lane, Chris Pinch, Jordan Richer, Sebastian Yue
  Art: Kin Wald

Wrath of the Kaiju, Loot Tavern Publishing
  Authors: Joao Araujo, William Earl, Dai Jia Rong He, Max Wartelle
  Art: Mohammed Bellafquih, Kwanpo “Ari” Cheng, Phan Tuan Dat, Aleksa Drageljevic, Tyler Grayson, Martin Kirby-Jackson, Roman Kuzmin, Rastislav Le, Michelle Mueller, Richard Nguyen, Mukhlis “Sinlaire” Nur, Ognjen Sporin, Rajaa Al-Subairi, Chaouki “Ciao” Titouhi, Souhaib Zekri

Best Online Content

Designing Dungeons Course: Or, How to Kill a Party in 30 Rooms or Less, Joshua McCrowell & Warren D
Explorers Design
Golarion Mapping Project, Tabletop RPG Historical Society
Molten Sulfur Blog, Molten Sulfur Press
Solo RPG List

Best Production Values

Legend In the Mist – Ravenhome Slipcase, Son of Oak Game Studio LLC

Mappa Mundi – An Exploration + Ecology RPG, Three Sails Studios

Terra Antarctica, Edge Studio

The Crooked Moon Ultimate Edition, Avantris Entertainment

The Spark Devil, H.P. Lovecraft Historical Society

Best RPG Related Product

Advent-ure Calendar 20: The Lost Labyrinth, Only Games, Black Oak Workshop

Beyond the Witching Ring: Dolmenwood Soundtrack Album — 12″” Vinyl LP, Exalted Funeral Press
   Music: Tales Under The Oak

Dolmenwood Noble House Enamel Pins Set, Exalted Funeral Press

Menagerie of Unbearable Things, Tania Herrero

Sickest Witch Belt Buckle, Severed Books

Best Rules

A Land Once Magic, moreblueberries
  Author: Viditya Voleti

Daggerheart, Darrington Press
  Authors: Spenser Starke, Carlos Cisco, Rowan Hall, John Harper, Matthew Mercer, Alex Uboldi, Mike Underwood, Layla Adelman, Meguey Baker, Banana Chan, Chris Davidson, Rue Dickey, Felix Isaacs, Erin Roberts, Deven Rue, Rogan Shannon, Mark Thompson, Eugenio Vargas, Chris Willett

Legend In The Mist – Core Book, Son of Oak Game Studio
Authors: Amit Moshe, Eran Aviram, Itamar Karbian, Kelly Black

Sickest Witch Core Rulebook, Severed Books
  Author: Justin Sirois

Thieves of the Tome, First Pancake Studios
  Author: George Philbrick

Best Setting

Dolmenwood Campaign Book, Exalted Funeral Press
  Authors: Gavin Norman, Chance Dudinack, Luke Gearing, Yves Geens, Noah Green, Greg Gorgonmilk, Kyle Hettinger, Clint Krause, Amelia Luke, Scott Malthouse, Jonathan Newell, Frances Northcutt Green, Amanda P., Doyle Wayne Ramos-Tavener, Glynn Seal, James Spahn, Andrew Walter, Brian Yaksha.

Ecryme: Player’s Guide, Open Sesame Games, LLC
  Authors: Alexandre Clavvel, Mathieu Gaborit, Samuel Metzener

Grim Hollow: Campaign Guide, Ghostfire Gaming
  Authors: Ben Byrne, Shawn Merwin, Jenn E. Adams, Andrew Bishkinskyi, Jacob Davis, Jackson DiCarlo, Benjamin Evans, Scott Fitzgerald Gray, Benjamin Huffman, Chris Lindsay, Ginny Loveday, Pan Lyons, Greg Marks, Elliott Randall, Joe Raso, Kienna Shaw, Anne Smith, Marcello De Velazquez, Christopher Walz, Graham Ward, Ethan Yen

Household Volume II, Two Little Mice
  Authors: Ricardo “Rico” Sirignano and Simone Formicola

Ryokos Guide to the Yokai Realms, Loot Tavern Publishing
  Authors: Joao Araujo, William Earl, Dai Jia Rong He, Max Wartelle

Best Solo Game

Odyssey of the Giant, Heltung Storytelling

Pirouette, InnocentGoblin TTRPGs
  Author: Michael Sweeney

Song of the Scryptwyrm, Almost Bedtime Theater
  Author: Dan Bronson-Lowe

SPINE: A Dark Solo TTRPG About Losing Yourself in a Book, Backwards Tabletop
   Contributors: Asa Donald, Furt the Goblin, Nala J. Wu, Holly Freiberg

The Bonsai Diary, Sticky Doodler
  Author: Gene Koo

Best Streaming Content

Cozy RPG Reviews
Get Your Sheet Together, Darrington Press
How’s My Driving?, The Panic Table & DNGN CLUB GAMES
One Shot: Last Train to Bremen, One Shot
The Good Friends of Jackson Elias podcast, Blasphemous Tomes

Best Supplement

Legend In The Mist – Action Grimoire, Son of Oak Game Studio
  Authors: Amit Moshe, Eran Aviram, Itamar Karbian, Kelly Black

Mystified!, The Wanderer’s Tome
  Authors: Chelsea Sciortino and Fleur Sciortino

No Place Like Homebrew, Roll & Play Press
  Authors: Sam Barlett, Beth Davies

The Creative Game Master’s Guide to Extraordinary Locations (& How To Design Them), Bluestone Books
  Author: Duncan Rhodes

The Painted Wastelands Player’s Guide, Agamemnon Press
  Authors: Tim Molloy, Christopher Willett

Best Writing

Making Enemies: Monster Design Inspiration for Tabletop Roleplaying Games, Gallery Books
  Author: Keith Ammann

Piaga 1348, NEED GAMES!
  Author: Helios Pu

Pirouette, InnocentGoblin TTRPGs
  Author: Michael Sweeney

Rapscallion, Magpie Games
  Author: Whistler, Elizabeth Chaipraditkul, Brendan G. Conway, Mark Diaz Truman

StoryBake, Tiny Ghost Chef Games
  Author: Dan Walter

Product of the Year

Coriolis: The Great Dark Core Rulebook, Free League Publishing

Daggerheart, Darrington Press

Dolmenwood Campaign Book, Exalted Funeral Press

Legend In The Mist – Core Book, Son of Oak Game Studio

Menagerie of Unbearable Things Tania Herrero

The Bonsai Diary, Gene Koo

The Crooked Moon Ultimate Edition, Avantris Entertainment

The Field Guide to Floral Dragons Box Set, Hit Point Press

The Spark Devil, H.P. Lovecraft Historical Society

The White Horse of Lowvale, Tania Herrero