Necromancy Spells — D&D 5e
27 necromancy spells · D&D 5e · SRD 5.2.1
- Chill TouchChanneling the chill of the grave, make a melee spell attack against a target within reach.
- Poison SprayYou spray toxic mist at a creature within range.
- Spare the DyingChoose a creature within range that has 0 Hit Points and isn't dead.
- False LifeYou gain 2d4 + 4 Temporary Hit Points.
- Inflict WoundsA creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
- Ray of SicknessYou shoot a greenish ray at a creature within range.
- Gentle ReposeYou touch a corpse or other remains.
- Ray of EnfeeblementA beam of enervating energy shoots from you toward a creature within range.
- Animate DeadChoose a pile of bones or a corpse of a Medium or Small Humanoid within range.
- Bestow CurseYou touch a creature, which must succeed on a Wisdom saving throw or become cursed for the duration.
- RevivifyYou touch a creature that has died within the last minute.
- Speak with DeadYou grant the semblance of life to a corpse of your choice within range, allowing it to answer questions you pose.
- Vampiric TouchThe touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.
- BlightA creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful…
- ContagionYour touch inflicts a magical contagion.
- Raise DeadWith a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn't Undead when it died.
- ReincarnateYou touch a dead Humanoid or a piece of one.
- Circle of DeathNegative energy ripples out in a 60-foot-radius Sphere from a point you choose within range.
- Create UndeadYou can cast this spell only at night.
- EyebiteFor the duration, your eyes become an inky void.
- HarmYou unleash virulent magic on a creature you can see within range.
- Magic JarYour body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's Material component.
- Finger of DeathYou unleash negative energy toward a creature you can see within range.
- ResurrectionWith a touch, you revive a dead creature that has been dead for no more than a century, didn't die of old age, and wasn't Undead when it died.
- CloneYou touch a creature or at least 1 cubic inch of its flesh.
- Astral ProjectionYou and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends instantly if you are already on that plane).
- True ResurrectionYou touch a creature that has been dead for no longer than 200 years and that died for any reason except old age.
Add D&D 5e to your library — free
Searchable in PostRoll and linkable from your worlds, wikis, characters, and sessions. Free forever.
Add to my library