Cantrips — D&D 5e
27 cantrips · D&D 5e · SRD 5.2.1
- Acid SplashYou create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere.
- Chill TouchChanneling the chill of the grave, make a melee spell attack against a target within reach.
- Dancing LightsYou create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration.
- DruidcraftWhispering to the spirits of nature, you create one of the following effects within range.
- Eldritch BlastYou hurl a beam of crackling energy.
- ElementalismYou exert control over the elements, creating one of the following effects within range.
- Fire BoltYou hurl a mote of fire at a creature or an object within range.
- GuidanceYou touch a willing creature and choose a skill.
- LightYou touch one Large or smaller object that isn't being worn or carried by someone else.
- Mage HandA spectral, floating hand appears at a point you choose within range.
- MendingThis spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin.
- MessageYou point toward a creature within range and whisper a message.
- Minor IllusionYou create a sound or an image of an object within range that lasts for the duration.
- Poison SprayYou spray toxic mist at a creature within range.
- PrestidigitationYou create a magical effect within range.
- Produce FlameA flickering flame appears in your hand and remains there for the duration.
- Ray of FrostA frigid beam of blue-white light streaks toward a creature within range.
- ResistanceYou touch a willing creature and choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, or Thunder.
- Sacred FlameFlame-like radiance descends on a creature that you can see within range.
- ShillelaghA Club or Quarterstaff you are holding is imbued with nature's power.
- Shocking GraspLightning springs from you to a creature that you try to touch.
- Sorcerous BurstYou cast sorcerous energy at one creature or object within range.
- Spare the DyingChoose a creature within range that has 0 Hit Points and isn't dead.
- Starry WispYou launch a mote of light at one creature or object within range.
- ThaumaturgyYou manifest a minor wonder within range.
- True StrikeGuided by a flash of magical insight, you make one attack with the weapon used in the spell's casting.
- Vicious MockeryYou unleash a string of insults laced with subtle enchantments at one creature you can see or hear within range.
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