Warlock Spells — D&D 5e
72 warlock spells · D&D 5e · SRD 5.2.1
- Chill TouchChanneling the chill of the grave, make a melee spell attack against a target within reach.
- Eldritch BlastYou hurl a beam of crackling energy.
- Mage HandA spectral, floating hand appears at a point you choose within range.
- Minor IllusionYou create a sound or an image of an object within range that lasts for the duration.
- Poison SprayYou spray toxic mist at a creature within range.
- PrestidigitationYou create a magical effect within range.
- True StrikeGuided by a flash of magical insight, you make one attack with the weapon used in the spell's casting.
- BaneUp to three creatures of your choice that you can see within range must each make a Charisma saving throw.
- Charm PersonOne Humanoid you can see within range makes a Wisdom saving throw.
- Comprehend LanguagesFor the duration, you understand the literal meaning of any language that you hear or see signed.
- Detect MagicFor the duration, you sense the presence of magical effects within 30 feet of yourself.
- Expeditious RetreatYou take the Dash action, and until the spell ends, you can take that action again as a Bonus Action.
- Hellish RebukeThe creature that damaged you is momentarily surrounded by green flames.
- HexYou place a curse on a creature that you can see within range.
- Hideous LaughterOne creature of your choice that you can see within range makes a Wisdom saving throw.
- Illusory ScriptYou write on parchment, paper, or another suitable material and imbue it with an illusion that lasts for the duration.
- Protection from Evil and GoodUntil the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead.
- Speak with AnimalsFor the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the Influence action's skill options with them.
- Unseen ServantThis spell creates an Invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends.
- DarknessFor the duration, magical Darkness spreads from a point within range and fills a 15-foot-radius Sphere.
- EnthrallYou weave a distracting string of words, causing creatures of your choice that you can see within range to make a Wisdom saving throw.
- Hold PersonChoose a Humanoid that you can see within range.
- InvisibilityA creature you touch has the Invisible condition until the spell ends.
- Mind SpikeYou drive a spike of psionic energy into the mind of one creature you can see within range.
- Mirror ImageThree illusory duplicates of yourself appear in your space.
- Misty StepBriefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.
- Ray of EnfeeblementA beam of enervating energy shoots from you toward a creature within range.
- Spider ClimbUntil the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and along ceilings, while leaving its…
- SuggestionYou suggest a course of activity--described in no more than 25 words--to one creature you can see within range that can hear and understand you.
- CounterspellYou attempt to interrupt a creature in the process of casting a spell.
- Dispel MagicChoose one creature, object, or magical effect within range.
- FearEach creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration.
- FlyYou touch a willing creature.
- Gaseous FormA willing creature you touch shape-shifts, along with everything it's wearing and carrying, into a misty cloud for the duration.
- Hypnotic PatternYou create a twisting pattern of colors in a 30-foot Cube within range.
- Magic CircleYou create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can see within range.
- Major ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube.
- Remove CurseAt your touch, all curses affecting one creature or object end.
- TonguesThis spell grants the creature you touch the ability to understand any spoken or signed language that it hears or sees.
- Vampiric TouchThe touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.
- BanishmentOne creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration.
- BlightA creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful…
- Charm MonsterOne creature you can see within range makes a Wisdom saving throw.
- Dimension DoorYou teleport to a location within range.
- Hallucinatory TerrainYou make natural terrain in a 150-foot Cube in range look, sound, and smell like another sort of natural terrain.
- Contact Other PlaneYou mentally contact a demigod, the spirit of a long-dead sage, or some other knowledgeable entity from another plane.
- DreamYou target a creature you know on the same plane of existence.
- Hold MonsterChoose a creature that you can see within range.
- MisleadYou gain the Invisible condition at the same time that an illusory double of you appears where you are standing.
- Planar BindingYou attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service.
- ScryingYou can see and hear a creature you choose that is on the same plane of existence as you.
- Teleportation CircleAs you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your…
- Circle of DeathNegative energy ripples out in a 60-foot-radius Sphere from a point you choose within range.
- Create UndeadYou can cast this spell only at night.
- EyebiteFor the duration, your eyes become an inky void.
- True SeeingFor the duration, the willing creature you touch has Truesight with a range of 120 feet.
- EtherealnessYou step into the border regions of the Ethereal Plane, where it overlaps with your current plane.
- Finger of DeathYou unleash negative energy toward a creature you can see within range.
- ForcecageAn immobile, Invisible, Cube-shaped prison composed of magical force springs into existence around an area you choose within range.
- Plane ShiftYou and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
- BefuddlementYou blast the mind of a creature that you can see within range.
- DemiplaneYou create a shadowy Medium door on a flat solid surface that you can see within range.
- Dominate MonsterOne creature you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
- GlibnessUntil the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.
- Power Word StunYou overwhelm the mind of one creature you can see within range.
- Astral ProjectionYou and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends instantly if you are already on that plane).
- ForesightYou touch a willing creature and bestow a limited ability to see into the immediate future.
- GateYou conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence.
- ImprisonmentYou create a magical restraint to hold a creature that you can see within range.
- Power Word KillYou compel one creature you can see within range to die.
- True PolymorphChoose one creature or nonmagical object that you can see within range.
- WeirdYou try to create illusory terrors in others' minds.
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