Bard Spells — D&D 5e
130 bard spells · D&D 5e · SRD 5.2.1
- Dancing LightsYou create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration.
- LightYou touch one Large or smaller object that isn't being worn or carried by someone else.
- Mage HandA spectral, floating hand appears at a point you choose within range.
- MendingThis spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin.
- MessageYou point toward a creature within range and whisper a message.
- Minor IllusionYou create a sound or an image of an object within range that lasts for the duration.
- PrestidigitationYou create a magical effect within range.
- Starry WispYou launch a mote of light at one creature or object within range.
- True StrikeGuided by a flash of magical insight, you make one attack with the weapon used in the spell's casting.
- Vicious MockeryYou unleash a string of insults laced with subtle enchantments at one creature you can see or hear within range.
- Animal FriendshipTarget a Beast that you can see within range.
- BaneUp to three creatures of your choice that you can see within range must each make a Charisma saving throw.
- Charm PersonOne Humanoid you can see within range makes a Wisdom saving throw.
- Color SprayYou launch a dazzling array of flashing, colorful light.
- CommandYou speak a one-word command to a creature you can see within range.
- Comprehend LanguagesFor the duration, you understand the literal meaning of any language that you hear or see signed.
- Cure WoundsA creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.
- Detect MagicFor the duration, you sense the presence of magical effects within 30 feet of yourself.
- Disguise SelfYou make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends.
- Dissonant WhispersOne creature of your choice that you can see within range hears a discordant melody in its mind.
- Faerie FireObjects in a 20-foot Cube within range are outlined in blue, green, or violet light (your choice).
- Feather FallChoose up to five falling creatures within range.
- Healing WordA creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.
- HeroismA willing creature you touch is imbued with bravery.
- Hideous LaughterOne creature of your choice that you can see within range makes a Wisdom saving throw.
- IdentifyYou touch an object throughout the spell's casting.
- Illusory ScriptYou write on parchment, paper, or another suitable material and imbue it with an illusion that lasts for the duration.
- LongstriderYou touch a creature.
- Silent ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot Cube.
- SleepEach creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated…
- Speak with AnimalsFor the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the Influence action's skill options with them.
- ThunderwaveYou unleash a wave of thunderous energy.
- Unseen ServantThis spell creates an Invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends.
- AidChoose up to three creatures within range.
- Animal MessengerA Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to deliver a message for you (if the…
- Blindness/DeafnessOne creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the…
- Calm EmotionsEach Humanoid in a 20-foot-radius Sphere centered on a point you choose within range must succeed on a Charisma saving throw or be affected by one of the…
- Detect ThoughtsYou activate one of the effects below.
- Enhance AbilityYou touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma.
- Enlarge/ReduceFor the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below).
- EnthrallYou weave a distracting string of words, causing creatures of your choice that you can see within range to make a Wisdom saving throw.
- Heat MetalChoose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range.
- Hold PersonChoose a Humanoid that you can see within range.
- InvisibilityA creature you touch has the Invisible condition until the spell ends.
- KnockChoose an object that you can see within range.
- Lesser RestorationYou touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.
- Locate Animals or PlantsDescribe or name a specific kind of Beast, Plant creature, or nonmagical plant.
- Locate ObjectDescribe or name an object that is familiar to you.
- Magic MouthYou implant a message within an object in range--a message that is uttered when a trigger condition is met.
- Mirror ImageThree illusory duplicates of yourself appear in your space.
- Phantasmal ForceYou attempt to craft an illusion in the mind of a creature you can see within range.
- See InvisibilityFor the duration, you see creatures and objects that have the Invisible condition as if they were visible, and you can see into the Ethereal Plane.
- ShatterA loud noise erupts from a point of your choice within range.
- SilenceFor the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range.
- SuggestionYou suggest a course of activity--described in no more than 25 words--to one creature you can see within range that can hear and understand you.
- Zone of TruthYou create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range.
- Bestow CurseYou touch a creature, which must succeed on a Wisdom saving throw or become cursed for the duration.
- ClairvoyanceYou create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is…
- Dispel MagicChoose one creature, object, or magical effect within range.
- FearEach creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration.
- Glyph of WardingYou inscribe a glyph that later unleashes a magical effect.
- Hypnotic PatternYou create a twisting pattern of colors in a 30-foot Cube within range.
- Major ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube.
- Mass Healing WordUp to six creatures of your choice that you can see within range regain Hit Points equal to 2d4 plus your spellcasting ability modifier.
- NondetectionFor the duration, you hide a target that you touch from Divination spells.
- Plant GrowthThis spell channels vitality into plants.
- SendingYou send a short message of 25 words or fewer to a creature you have met or a creature described to you by someone who has met it.
- SlowYou alter time around up to six creatures of your choice in a 40-foot Cube within range.
- Speak with DeadYou grant the semblance of life to a corpse of your choice within range, allowing it to answer questions you pose.
- Speak with PlantsYou imbue plants in an immobile 30-foot Emanation with limited sentience and animation, giving them the ability to communicate with you and follow your simple…
- Stinking CloudYou create a 20-foot-radius Sphere of yellow, nauseating gas centered on a point within range.
- Tiny HutA 10-foot Emanation springs into existence around you and remains stationary for the duration.
- TonguesThis spell grants the creature you touch the ability to understand any spoken or signed language that it hears or sees.
- Charm MonsterOne creature you can see within range makes a Wisdom saving throw.
- CompulsionEach creature of your choice that you can see within range must succeed on a Wisdom saving throw or have the Charmed condition until the spell ends.
- ConfusionEach creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can't take Bonus…
- Dimension DoorYou teleport to a location within range.
- Freedom of MovementYou touch a willing creature.
- Greater InvisibilityA creature you touch has the Invisible condition until the spell ends.
- Hallucinatory TerrainYou make natural terrain in a 150-foot Cube in range look, sound, and smell like another sort of natural terrain.
- Locate CreatureDescribe or name a creature that is familiar to you.
- Phantasmal KillerYou tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears, visible only to that creature.
- PolymorphYou attempt to transform a creature that you can see within range into a Beast.
- Animate ObjectsObjects animate at your command.
- AwakenYou spend the casting time tracing magical pathways within a precious gemstone, and then touch the target.
- Dominate PersonOne Humanoid you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
- DreamYou target a creature you know on the same plane of existence.
- GeasYou give a verbal command to a creature that you can see within range, ordering it to carry out some service or refrain from an action or a course of activity…
- Greater RestorationYou touch a creature and magically remove one of the following effects from it: 1 Exhaustion level The Charmed or Petrified condition A curse, including the…
- Hold MonsterChoose a creature that you can see within range.
- Legend LoreName or describe a famous person, place, or object.
- Mass Cure WoundsA wave of healing energy washes out from a point you can see within range.
- MisleadYou gain the Invisible condition at the same time that an illusory double of you appears where you are standing.
- Modify MemoryYou attempt to reshape another creature's memories.
- Planar BindingYou attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service.
- Raise DeadWith a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn't Undead when it died.
- ScryingYou can see and hear a creature you choose that is on the same plane of existence as you.
- SeemingYou give an illusory appearance to each creature of your choice that you can see within range.
- Telepathic BondYou forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the…
- Teleportation CircleAs you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your…
- EyebiteFor the duration, your eyes become an inky void.
- Find the PathYou magically sense the most direct physical route to a location you name.
- Guards and WardsYou create a ward that protects up to 2,500 square feet of floor space.
- Heroes' FeastYou conjure a feast that appears on a surface in an unoccupied 10-foot Cube next to you.
- Irresistible DanceOne creature that you can see within range must make a Wisdom saving throw.
- Mass SuggestionYou suggest a course of activity--described in no more than 25 words--to twelve or fewer creatures you can see within range that can hear and understand you.
- Programmed IllusionYou create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific trigger occurs.
- True SeeingFor the duration, the willing creature you touch has Truesight with a range of 120 feet.
- Arcane SwordYou create a spectral sword that hovers within range.
- EtherealnessYou step into the border regions of the Ethereal Plane, where it overlaps with your current plane.
- ForcecageAn immobile, Invisible, Cube-shaped prison composed of magical force springs into existence around an area you choose within range.
- Magnificent MansionYou conjure a shimmering door in range that lasts for the duration.
- Mirage ArcaneYou make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain.
- Prismatic SprayEight rays of light flash from you in a 60-foot Cone.
- Project ImageYou create an illusory copy of yourself that lasts for the duration.
- RegenerateA creature you touch regains 4d8 + 15 Hit Points.
- ResurrectionWith a touch, you revive a dead creature that has been dead for no more than a century, didn't die of old age, and wasn't Undead when it died.
- SymbolYou inscribe a harmful glyph either on a surface (such as a section of floor or wall) or within an object that can be closed (such as a book or chest).
- TeleportThis spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a…
- Antipathy/SympathyAs you cast the spell, choose whether it creates antipathy or sympathy, and target one creature or object that is Huge or smaller.
- BefuddlementYou blast the mind of a creature that you can see within range.
- Dominate MonsterOne creature you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
- GlibnessUntil the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.
- Mind BlankUntil the spell ends, one willing creature you touch has Immunity to Psychic damage and the Charmed condition.
- Power Word StunYou overwhelm the mind of one creature you can see within range.
- ForesightYou touch a willing creature and bestow a limited ability to see into the immediate future.
- Power Word HealA wave of healing energy washes over one creature you can see within range.
- Power Word KillYou compel one creature you can see within range to die.
- Prismatic WallA shimmering, multicolored plane of light forms a vertical opaque wall--up to 90 feet long, 30 feet high, and 1 inch thick--centered on a point within range.
- True PolymorphChoose one creature or nonmagical object that you can see within range.
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