Core Rules
Actions & attributes, the action roll, position & effect, stress, clocks, consequences, and resistance.
- Actions & AttributesThere are 12 actions in the game that the player characters use to overcome obstacles.
- Action RollWhen a player character does something challenging, we make an action roll to see how it turns out.
- EffectIn Blades in the Dark, you achieve goals by taking actions and facing consequences.
- Setting Position & EffectThe GM sets position and effect for an action roll at the same time, after the player says what they're doing and chooses their action.
- Consequences and HarmEnemy actions, bad circumstances, or the outcome of a roll can inflict consequences on a PC.
- Resistance and ArmorWhen your PC suffers a consequence that you don't like, you can choose to resist it.
- Stress & TraumaPlayer characters in Blades in the Dark have a special reserve called stress.
- Progress clocksA progress clock is a circle divided into segments (see examples at right).
- Fortune RollThe fortune roll is a tool the GM can use to disclaim decision making.
- Gathering InformationThe flow of information from the GM to the players about the fictional world is very important in a roleplaying game.
- TeamworkWhen the team of PCs works together, the characters have access to four special teamwork maneuvers.
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