Wizard Spells — D&D 5e
204 wizard spells · D&D 5e · SRD 5.1
- Acid SplashYou hurl a bubble of acid.
- Chill TouchYou create a ghostly, skeletal hand in the space of a creature within range.
- Dancing LightsYou create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration.
- Fire BoltYou hurl a mote of fire at a creature or object within range.
- LightYou touch one object that is no larger than 10 feet in any dimension.
- Mage HandA spectral, floating hand appears at a point you choose within range.
- MendingThis spell repairs a single break or tear in an object you touch, such as a broken key, a torn cloak, or a leaking wineskin.
- MessageYou point your finger toward a creature within range and whisper a message.
- Minor IllusionYou create a sound or an image of an object within range that lasts for the duration.
- Poison SprayYou extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm.
- PrestidigitationThis spell is a minor magical trick that novice spellcasters use for practice.
- Ray of FrostA frigid beam of blue-white light streaks toward a creature within range.
- Shocking GraspLightning springs from your hand to deliver a shock to a creature you try to touch.
- True StrikeYou extend your hand and point a finger at a target in range.
- AlarmYou set an alarm against unwanted intrusion.
- Burning HandsAs you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips.
- Charm PersonYou attempt to charm a humanoid you can see within range.
- Color SprayA dazzling array of flashing, colored light springs from your hand.
- Comprehend LanguagesFor the duration, you understand the literal meaning of any spoken language that you hear.
- Detect MagicFor the duration, you sense the presence of magic within 30 feet of you.
- Disguise SelfYou make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your…
- Expeditious RetreatThis spell allows you to move at an incredible pace.
- False LifeBolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
- Feather FallChoose up to five falling creatures within range.
- Find FamiliarYou gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake…
- Floating DiskThis spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of…
- Fog CloudYou create a 20-foot-radius sphere of fog centered on a point within range.
- GreaseSlick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.
- Hideous LaughterA creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it.
- IdentifyYou choose one object that you must touch throughout the casting of the spell.
- Illusory ScriptYou write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.
- JumpYou touch a creature.
- LongstriderYou touch a creature.
- Mage ArmorYou touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends.
- Magic MissileYou create three glowing darts of magical force.
- Protection from Evil and GoodUntil the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and…
- ShieldAn invisible barrier of magical force appears and protects you.
- Silent ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube.
- SleepThis spell sends creatures into a magical slumber.
- ThunderwaveA wave of thunderous force sweeps out from you.
- Unseen ServantThis spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends.
- Acid ArrowA shimmering green arrow streaks toward a target within range and bursts in a spray of acid.
- Alter SelfYou assume a different form.
- Arcane LockYou touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration.
- Arcanist's Magic AuraYou place an illusion on a creature or an object you touch so that divination spells reveal false information about it.
- Blindness/DeafnessYou can blind or deafen a foe.
- BlurYour body becomes blurred, shifting and wavering to all who can see you.
- Continual FlameA flame, equivalent in brightness to a torch, springs forth from an object that you touch.
- DarknessMagical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration.
- DarkvisionYou touch a willing creature to grant it the ability to see in the dark.
- Detect ThoughtsFor the duration, you can read the thoughts of certain creatures.
- Enlarge/ReduceYou cause a creature or an object you can see within range to grow larger or smaller for the duration.
- Flaming SphereA 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration.
- Gentle ReposeYou touch a corpse or other remains.
- Gust of WindA line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration.
- Hold PersonChoose a humanoid that you can see within range.
- InvisibilityA creature you touch becomes invisible until the spell ends.
- KnockChoose an object that you can see within range.
- LevitateOne creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration.
- Locate ObjectDescribe or name an object that is familiar to you.
- Magic MouthYou plant a message to an object in the range of the spell.
- Magic WeaponYou touch a nonmagical weapon.
- Mirror ImageThree illusory duplicates of yourself appear in your space.
- Misty StepBriefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
- Ray of EnfeeblementA black beam of enervating energy springs from your finger toward a creature within range.
- Rope TrickYou touch a length of rope that is up to 60 feet long.
- Scorching RayYou create three rays of fire and hurl them at targets within range.
- See InvisibilityFor the duration of the spell, you see invisible creatures and objects as if they were visible, and you can see through Ethereal.
- ShatterA sudden loud ringing noise, painfully intense, erupts from a point of your choice within range.
- Spider ClimbUntil the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while…
- SuggestionYou suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.
- WebYou conjure a mass of thick, sticky webbing at a point of your choice within range.
- Animate DeadThis spell creates an undead servant.
- Bestow CurseYou touch a creature, and that creature must succeed on a wisdom saving throw or become cursed for the duration of the spell.
- BlinkRoll a d20 at the end of each of your turns for the duration of the spell.
- ClairvoyanceYou create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is…
- CounterspellYou attempt to interrupt a creature in the process of casting a spell.
- Dispel MagicChoose one creature, object, or magical effect within range.
- FearYou project a phantasmal image of a creature's worst fears.
- FireballA bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.
- FlyYou touch a willing creature.
- Gaseous FormYou transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration.
- Glyph of WardingWhen you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an…
- HasteChoose a willing creature that you can see within range.
- Hypnotic PatternYou create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range.
- Lightning BoltA stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose.
- Magic CircleYou create a 10-foot radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range.
- Major ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube.
- NondetectionFor the duration, you hide a target that you touch from divination magic.
- Phantom SteedA Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range.
- Protection From EnergyFor the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
- Remove CurseAt your touch, all curses affecting one creature or object end.
- SendingYou send a short message of twenty-five words or less to a creature with which you are familiar.
- Sleet StormUntil the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range.
- SlowYou alter time around up to six creatures of your choice in a 40-foot cube within range.
- Stinking CloudYou create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range.
- Tiny HutA 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.
- TonguesThis spell grants the creature you touch the ability to understand any spoken language it hears.
- Vampiric TouchThe touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.
- Water BreathingThis spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe underwater until the end of its term.
- Arcane EyeYou create an invisible, magical eye within range that hovers in the air for the duration.
- BanishmentYou attempt to send one creature that you can see within range to another plane of existence.
- Black TentaclesSquirming, ebony tentacles fill a 20-foot square on ground that you can see within range.
- BlightNecromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
- ConfusionThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action.
- Conjure Minor ElementalsYou summon elementals that appear in unoccupied spaces that you can see within range.
- Control WaterUntil the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side.
- Dimension DoorYou teleport yourself from your current location to any other spot within range.
- FabricateYou convert raw materials into products of the same material.
- Faithful HoundYou conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or…
- Fire ShieldThin and vaporous flame surround your body for the duration of the spell, radiating a bright light bright light in a 10-foot radius and dim light for an…
- Greater InvisibilityYou or a creature you touch becomes invisible until the spell ends.
- Hallucinatory TerrainYou make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain.
- Ice StormA hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range.
- Locate CreatureDescribe or name a creature that is familiar to you.
- Phantasmal KillerYou tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature.
- PolymorphThis spell transforms a creature that you can see within range into a new form.
- Private SanctumYou make an area within range magically secure.
- Resilient SphereA sphere of shimmering force encloses a creature or object of Large size or smaller within range.
- Secret ChestYou hide a chest, and all its contents, on the Ethereal Plane.
- Stone ShapeYou touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your…
- StoneskinThis spell turns the flesh of a willing creature you touch as hard as stone.
- Wall of FireYou create a wall of fire on a solid surface within range.
- Animate ObjectsObjects come to life at your command.
- Arcane HandYou create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range.
- CloudkillYou create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range.
- Cone of ColdA blast of cold air erupts from your hands.
- Conjure ElementalYou call forth an elemental servant.
- Contact Other PlaneYou mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane.
- CreationYou pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something…
- Dominate PersonYou attempt to beguile a humanoid that you can see within range.
- DreamThis spell shapes a creature's dreams.
- GeasYou place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of…
- Hold MonsterChoose a creature you can see and reach.
- Legend LoreName or describe a person, place, or object.
- MisleadYou become invisible at the same time that an illusory double of you appears where you are standing.
- Modify MemoryYou attempt to reshape another creature's memories.
- PasswallA passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and…
- Planar BindingWith this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service.
- ScryingYou can see and hear a particular creature you choose that is on the same plane of existence as you.
- SeemingThis spell allows you to change the appearance of any number of creatures that you can see within range.
- TelekinesisYou gain the ability to move or manipulate creatures or objects by thought.
- Telepathic BondYou forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the…
- Teleportation CircleAs you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of…
- Wall of ForceAn invisible wall of force springs into existence at a point you choose within range.
- Wall of StoneA nonmagical wall of solid stone springs into existence at a point you choose within range.
- Chain LightningYou create a bolt of lightning that arcs toward a target of your choice that you can see within range.
- Circle of DeathA sphere of negative energy ripples out in a 60-foot radius sphere from a point within range.
- ContingencyChoose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you.
- Create UndeadYou can cast this spell only at night.
- DisintegrateA thin green ray springs from your pointing finger to a target that you can see within range.
- EyebiteFor the spell's duration, your eyes become an inky void imbued with dread power.
- Flesh to StoneYou attempt to turn one creature that you can see within range into stone.
- Freezing SphereA frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere.
- Globe of InvulnerabilityAn immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.
- Guards and WardsYou create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares).
- Instant SummonsYou touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less.
- Irresistible DanceChoose one creature that you can see within range.
- Magic JarYour body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component.
- Mass SuggestionYou suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range…
- Move EarthChoose an area of terrain no larger than 40 feet on a side within range.
- Programmed IllusionYou create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs.
- SunbeamA beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line.
- True SeeingThis spell gives the willing creature you touch the ability to see things as they actually are.
- Wall of IceYou create a wall of ice on a solid surface within range.
- Arcane SwordYou create a sword-shaped plane of force that hovers within range.
- Delayed Blast FireballA beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration.
- EtherealnessYou step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane.
- Finger of DeathYou send negative energy coursing through a creature that you can see within range, causing it searing pain.
- ForcecageAn immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range.
- Magnificent MansionYou conjure an extradimensional dwelling in range that lasts for the duration.
- Mirage ArcaneYou make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain.
- Plane ShiftYou and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
- Prismatic SprayEight multicolored rays of light flash from your hand.
- Project ImageYou create an illusory copy of yourself that lasts for the duration.
- Reverse GravityThis spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range.
- SequesterBy means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration.
- SimulacrumYou shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell.
- SymbolWhen you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be…
- TeleportThis spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within…
- Antimagic FieldA 10-foot-radius invisible sphere of antimagic surrounds you.
- Antipathy/SympathyThis spell attracts or repels creatures of your choice.
- CloneThis spell grows an inert duplicate of a living creature as a safeguard against death.
- Control WeatherYou take control of the weather within 5 miles of you for the duration.
- DemiplaneYou create a shadowy door on a flat solid surface that you can see within range.
- Dominate MonsterYou attempt to beguile a creature that you can see within range.
- FeeblemindYou blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality.
- Incendiary CloudA swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range.
- MazeYou banish a creature that you can see within range into a labyrinthine demiplane.
- Mind BlankUntil the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination…
- Power Word StunYou speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded.
- SunburstBrilliant sunlight flashes in a 60-foot radius centered on a point you choose within range.
- Astral ProjectionYou and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are…
- ForesightYou touch a willing creature and bestow a limited ability to see into the immediate future.
- GateYou conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence.
- ImprisonmentYou create a magical restraint to hold a creature that you can see within range.
- Meteor SwarmBlazing orbs of fire plummet to the ground at four different points you can see within range.
- Power Word KillYou utter a word of power that can compel one creature you can see within range to die instantly.
- Prismatic WallA shimmering, multicolored plane of light forms a vertical opaque wall--up to 90 feet long, 30 feet high, and 1 inch thick--centered on a point you can see…
- ShapechangeYou assume the form of a different creature for the duration.
- Time StopYou briefly stop the flow of time for everyone but yourself.
- True PolymorphChoose one creature or nonmagical object that you can see within range.
- WeirdDrawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them.
- WishWish is the mightiest spell a mortal creature can cast.
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