Paladin Spells — D&D 5e
31 paladin spells · D&D 5e · SRD 5.1
- BlessYou bless up to three creatures of your choice within range.
- CommandYou speak a one-word command to a creature you can see within range.
- Cure WoundsA creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier.
- Detect Evil and GoodFor the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is…
- Detect MagicFor the duration, you sense the presence of magic within 30 feet of you.
- Detect Poison and DiseaseFor the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you.
- Divine FavorYour prayer empowers you with divine radiance.
- HeroismA willing creature you touch is imbued with bravery.
- Protection from Evil and GoodUntil the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and…
- Purify Food and DrinkAll nonmagical food and drink within a 5-foot radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
- Shield of FaithA shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
- AidYour spell bolsters your allies with toughness and resolve.
- Branding SmiteThe next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike.
- Find SteedYou summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it.
- Lesser RestorationYou touch a creature and can end either one disease or one condition afflicting it.
- Locate ObjectDescribe or name an object that is familiar to you.
- Magic WeaponYou touch a nonmagical weapon.
- Protection from PoisonYou touch a creature.
- Zone of TruthYou create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range.
- Create Food and WaterYou create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for…
- DaylightA 60-foot-radius sphere of light spreads out from a point you choose within range.
- Dispel MagicChoose one creature, object, or magical effect within range.
- Magic CircleYou create a 10-foot radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range.
- Remove CurseAt your touch, all curses affecting one creature or object end.
- RevivifyYou touch a creature that has died within the last minute.
- BanishmentYou attempt to send one creature that you can see within range to another plane of existence.
- Death WardYou touch a creature and grant it a measure of protection from death.
- Locate CreatureDescribe or name a creature that is familiar to you.
- Dispel Evil and GoodShimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane.
- GeasYou place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of…
- Raise DeadYou return a dead creature you touch to life, provided that it has been dead no longer than 10 days.
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