Divination Spells — D&D 5e
31 divination spells · D&D 5e · SRD 5.2.1
- GuidanceYou touch a willing creature and choose a skill.
- True StrikeGuided by a flash of magical insight, you make one attack with the weapon used in the spell's casting.
- Comprehend LanguagesFor the duration, you understand the literal meaning of any language that you hear or see signed.
- Detect Evil and GoodFor the duration, you sense the location of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself.
- Detect MagicFor the duration, you sense the presence of magical effects within 30 feet of yourself.
- Detect Poison and DiseaseFor the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within 30 feet of yourself.
- Hunter's MarkYou magically mark one creature you can see within range as your quarry.
- IdentifyYou touch an object throughout the spell's casting.
- Speak with AnimalsFor the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the Influence action's skill options with them.
- AuguryYou receive an omen from an otherworldly entity about the results of a course of action that you plan to take within the next 30 minutes.
- Detect ThoughtsYou activate one of the effects below.
- Find TrapsYou sense any trap within range that is within line of sight.
- Locate Animals or PlantsDescribe or name a specific kind of Beast, Plant creature, or nonmagical plant.
- Locate ObjectDescribe or name an object that is familiar to you.
- Mind SpikeYou drive a spike of psionic energy into the mind of one creature you can see within range.
- See InvisibilityFor the duration, you see creatures and objects that have the Invisible condition as if they were visible, and you can see into the Ethereal Plane.
- ClairvoyanceYou create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is…
- SendingYou send a short message of 25 words or fewer to a creature you have met or a creature described to you by someone who has met it.
- TonguesThis spell grants the creature you touch the ability to understand any spoken or signed language that it hears or sees.
- Arcane EyeYou create an Invisible, invulnerable eye within range that hovers for the duration.
- DivinationThis spell puts you in contact with a god or a god's servants.
- Locate CreatureDescribe or name a creature that is familiar to you.
- CommuneYou contact a deity or a divine proxy and ask up to three questions that can be answered with yes or no.
- Commune with NatureYou commune with nature spirits and gain knowledge of the surrounding area.
- Contact Other PlaneYou mentally contact a demigod, the spirit of a long-dead sage, or some other knowledgeable entity from another plane.
- Legend LoreName or describe a famous person, place, or object.
- ScryingYou can see and hear a creature you choose that is on the same plane of existence as you.
- Telepathic BondYou forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the…
- Find the PathYou magically sense the most direct physical route to a location you name.
- True SeeingFor the duration, the willing creature you touch has Truesight with a range of 120 feet.
- ForesightYou touch a willing creature and bestow a limited ability to see into the immediate future.
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