4th-Level Spells — D&D 5e
34 4th-level spells · D&D 5e · SRD 5.2.1
- Arcane EyeYou create an Invisible, invulnerable eye within range that hovers for the duration.
- Aura of LifeAn aura radiates from you in a 30-foot Emanation for the duration.
- BanishmentOne creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration.
- Black TentaclesSquirming, ebony tentacles fill a 20-foot square on ground that you can see within range.
- BlightA creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful…
- Charm MonsterOne creature you can see within range makes a Wisdom saving throw.
- CompulsionEach creature of your choice that you can see within range must succeed on a Wisdom saving throw or have the Charmed condition until the spell ends.
- ConfusionEach creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can't take Bonus…
- Conjure Minor ElementalsYou conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration.
- Conjure Woodland BeingsYou conjure nature spirits that flit around you in a 10-foot Emanation for the duration.
- Control WaterUntil the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using one of the following effects.
- Death WardYou touch a creature and grant it a measure of protection from death.
- Dimension DoorYou teleport to a location within range.
- DivinationThis spell puts you in contact with a god or a god's servants.
- Dominate BeastOne Beast you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
- FabricateYou convert raw materials into products of the same material.
- Faithful HoundYou conjure a phantom watchdog in an unoccupied space that you can see within range.
- Fire ShieldWispy flames wreathe your body for the duration, shedding Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
- Freedom of MovementYou touch a willing creature.
- Giant InsectYou summon a giant centipede, spider, or wasp (chosen when you cast the spell).
- Greater InvisibilityA creature you touch has the Invisible condition until the spell ends.
- Guardian of FaithA Large spectral guardian appears and hovers for the duration in an unoccupied space that you can see within range.
- Hallucinatory TerrainYou make natural terrain in a 150-foot Cube in range look, sound, and smell like another sort of natural terrain.
- Ice StormHail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range.
- Locate CreatureDescribe or name a creature that is familiar to you.
- Phantasmal KillerYou tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears, visible only to that creature.
- PolymorphYou attempt to transform a creature that you can see within range into a Beast.
- Private SanctumYou make an area within range magically secure.
- Resilient SphereA shimmering sphere encloses a Large or smaller creature or object within range.
- Secret ChestYou hide a chest and all its contents on the Ethereal Plane.
- Stone ShapeYou touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape you like.
- StoneskinUntil the spell ends, one willing creature you touch has Resistance to Bludgeoning, Piercing, and Slashing damage.
- Vitriolic SphereYou point at a location within range, and a glowing, 1-foot-diameter ball of acid streaks there and explodes in a 20-foot-radius Sphere.
- Wall of FireYou create a wall of fire on a solid surface within range.
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