Paladin Spells — D&D 5e
38 paladin spells · D&D 5e · SRD 5.2.1
- BlessYou bless up to three creatures within range.
- CommandYou speak a one-word command to a creature you can see within range.
- Cure WoundsA creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.
- Detect Evil and GoodFor the duration, you sense the location of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself.
- Detect MagicFor the duration, you sense the presence of magical effects within 30 feet of yourself.
- Detect Poison and DiseaseFor the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within 30 feet of yourself.
- Divine FavorUntil the spell ends, your attacks with weapons deal an extra 1d4 Radiant damage on a hit.
- Divine SmiteThe target takes an extra 2d8 Radiant damage from the attack.
- HeroismA willing creature you touch is imbued with bravery.
- Protection from Evil and GoodUntil the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead.
- Purify Food and DrinkYou remove poison and rot from nonmagical food and drink in a 5-foot-radius Sphere centered on a point within range.
- Searing SmiteAs you hit the target, it takes an extra 1d6 Fire damage from the attack.
- Shield of FaithA shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
- AidChoose up to three creatures within range.
- Find SteedYou summon an otherworldly being that appears as a loyal steed in an unoccupied space of your choice within range.
- Gentle ReposeYou touch a corpse or other remains.
- Lesser RestorationYou touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.
- Locate ObjectDescribe or name an object that is familiar to you.
- Magic WeaponYou touch a nonmagical weapon.
- Prayer of HealingUp to five creatures of your choice who remain within range for the spell's entire casting gain the benefits of a Short Rest and also regain 2d8 Hit Points.
- Protection from PoisonYou touch a creature and end the Poisoned condition on it.
- Shining SmiteThe target hit by the strike takes an extra 2d6 Radiant damage from the attack.
- Warding BondYou touch another creature that is willing and create a mystic connection between you and the target until the spell ends.
- Zone of TruthYou create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range.
- Create Food and WaterYou create 45 pounds of food and 30 gallons of fresh water on the ground or in containers within range--both useful in fending off the hazards of malnutrition…
- DaylightFor the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere.
- Dispel MagicChoose one creature, object, or magical effect within range.
- Magic CircleYou create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can see within range.
- Remove CurseAt your touch, all curses affecting one creature or object end.
- RevivifyYou touch a creature that has died within the last minute.
- Aura of LifeAn aura radiates from you in a 30-foot Emanation for the duration.
- BanishmentOne creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration.
- Death WardYou touch a creature and grant it a measure of protection from death.
- Locate CreatureDescribe or name a creature that is familiar to you.
- Dispel Evil and GoodFor the duration, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on attack rolls against you.
- GeasYou give a verbal command to a creature that you can see within range, ordering it to carry out some service or refrain from an action or a course of activity…
- Greater RestorationYou touch a creature and magically remove one of the following effects from it: 1 Exhaustion level The Charmed or Petrified condition A curse, including the…
- Raise DeadWith a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn't Undead when it died.
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