Necromancy Spells — D&D 5e
24 necromancy spells · D&D 5e · SRD 5.1
- Chill TouchYou create a ghostly, skeletal hand in the space of a creature within range.
- Spare the DyingYou touch a living creature that has 0 hit points.
- False LifeBolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
- Inflict WoundsMake a melee spell attack against a creature you can reach.
- Blindness/DeafnessYou can blind or deafen a foe.
- Gentle ReposeYou touch a corpse or other remains.
- Ray of EnfeeblementA black beam of enervating energy springs from your finger toward a creature within range.
- Animate DeadThis spell creates an undead servant.
- Bestow CurseYou touch a creature, and that creature must succeed on a wisdom saving throw or become cursed for the duration of the spell.
- Speak with DeadYou grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose.
- Vampiric TouchThe touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.
- BlightNecromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
- ContagionYour touch inflicts disease.
- Raise DeadYou return a dead creature you touch to life, provided that it has been dead no longer than 10 days.
- Circle of DeathA sphere of negative energy ripples out in a 60-foot radius sphere from a point within range.
- Create UndeadYou can cast this spell only at night.
- EyebiteFor the spell's duration, your eyes become an inky void imbued with dread power.
- HarmYou unleash a virulent disease on a creature that you can see within range.
- Magic JarYour body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component.
- Finger of DeathYou send negative energy coursing through a creature that you can see within range, causing it searing pain.
- ResurrectionYou touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead.
- CloneThis spell grows an inert duplicate of a living creature as a safeguard against death.
- Astral ProjectionYou and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are…
- True ResurrectionYou touch a creature that has been dead for no longer than 200 years and that died for any reason except old age.
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