Enchantment Spells — D&D 5e
29 enchantment spells · D&D 5e · SRD 5.1
- Vicious MockeryYou unleash a string of insults laced with subtle enchantments at a creature you can see within range.
- Animal FriendshipThis spell lets you convince a beast that you mean it no harm.
- BaneUp to three creatures of your choice that you can see within range must make charisma saving throws.
- BlessYou bless up to three creatures of your choice within range.
- Charm PersonYou attempt to charm a humanoid you can see within range.
- CommandYou speak a one-word command to a creature you can see within range.
- HeroismA willing creature you touch is imbued with bravery.
- Hideous LaughterA creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it.
- SleepThis spell sends creatures into a magical slumber.
- Animal MessengerBy means of this spell, you use an animal to deliver a message.
- Calm EmotionsYou attempt to suppress strong emotions in a group of people.
- EnthrallYou weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a wisdom saving throw.
- Hold PersonChoose a humanoid that you can see within range.
- SuggestionYou suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.
- Zone of TruthYou create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range.
- CompulsionCreatures of your choice that you can see within range and that can hear you must make a wisdom saving throw.
- ConfusionThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action.
- Dominate BeastYou attempt to beguile a creature that you can see within range.
- Dominate PersonYou attempt to beguile a humanoid that you can see within range.
- GeasYou place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of…
- Hold MonsterChoose a creature you can see and reach.
- Modify MemoryYou attempt to reshape another creature's memories.
- Irresistible DanceChoose one creature that you can see within range.
- Mass SuggestionYou suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range…
- Antipathy/SympathyThis spell attracts or repels creatures of your choice.
- Dominate MonsterYou attempt to beguile a creature that you can see within range.
- FeeblemindYou blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality.
- Power Word StunYou speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded.
- Power Word KillYou utter a word of power that can compel one creature you can see within range to die instantly.
Add D&D 5e to your library — free
Searchable in PostRoll and linkable from your worlds, wikis, characters, and sessions. Free forever.
Add to my library