Divination Spells — D&D 5e
29 divination spells · D&D 5e · SRD 5.1
- GuidanceYou touch one willing creature.
- True StrikeYou extend your hand and point a finger at a target in range.
- Comprehend LanguagesFor the duration, you understand the literal meaning of any spoken language that you hear.
- Detect Evil and GoodFor the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is…
- Detect MagicFor the duration, you sense the presence of magic within 30 feet of you.
- Detect Poison and DiseaseFor the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you.
- Hunter's MarkYou choose a creature you can see within range and mystically mark it as your quarry.
- IdentifyYou choose one object that you must touch throughout the casting of the spell.
- Speak with AnimalsYou gain the ability to comprehend and verbally communicate with beasts for the duration.
- AuguryBy casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly…
- Detect ThoughtsFor the duration, you can read the thoughts of certain creatures.
- Find TrapsYou sense the presence of any trap within range that is within line of sight.
- Locate Animals or PlantsDescribe or name a specific kind of beast or plant.
- Locate ObjectDescribe or name an object that is familiar to you.
- See InvisibilityFor the duration of the spell, you see invisible creatures and objects as if they were visible, and you can see through Ethereal.
- ClairvoyanceYou create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is…
- TonguesThis spell grants the creature you touch the ability to understand any spoken language it hears.
- Arcane EyeYou create an invisible, magical eye within range that hovers in the air for the duration.
- DivinationYour magic and an offering put you in contact with a god or a god's servants.
- Locate CreatureDescribe or name a creature that is familiar to you.
- CommuneYou contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no.
- Commune With NatureYou briefly become one with nature and gain knowledge of the surrounding territory.
- Contact Other PlaneYou mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane.
- Legend LoreName or describe a person, place, or object.
- ScryingYou can see and hear a particular creature you choose that is on the same plane of existence as you.
- Telepathic BondYou forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the…
- Find the PathThis spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence.
- True SeeingThis spell gives the willing creature you touch the ability to see things as they actually are.
- ForesightYou touch a willing creature and bestow a limited ability to see into the immediate future.
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