Abjuration Spells — D&D 5e
39 abjuration spells · D&D 5e · SRD 5.1
- ResistanceYou touch one willing creature.
- AlarmYou set an alarm against unwanted intrusion.
- Mage ArmorYou touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends.
- Protection from Evil and GoodUntil the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and…
- SanctuaryYou ward a creature within range against attack.
- ShieldAn invisible barrier of magical force appears and protects you.
- Shield of FaithA shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
- AidYour spell bolsters your allies with toughness and resolve.
- Arcane LockYou touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration.
- Lesser RestorationYou touch a creature and can end either one disease or one condition afflicting it.
- Pass Without TraceA veil of shadows and silence radiates from you, masking you and your companions from detection.
- Protection from PoisonYou touch a creature.
- Warding BondThis spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends.
- Beacon of HopeThis spell bestows hope and vitality.
- CounterspellYou attempt to interrupt a creature in the process of casting a spell.
- Dispel MagicChoose one creature, object, or magical effect within range.
- Glyph of WardingWhen you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an…
- Magic CircleYou create a 10-foot radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range.
- NondetectionFor the duration, you hide a target that you touch from divination magic.
- Protection From EnergyFor the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
- Remove CurseAt your touch, all curses affecting one creature or object end.
- BanishmentYou attempt to send one creature that you can see within range to another plane of existence.
- Death WardYou touch a creature and grant it a measure of protection from death.
- Freedom of MovementYou touch a willing creature.
- Private SanctumYou make an area within range magically secure.
- StoneskinThis spell turns the flesh of a willing creature you touch as hard as stone.
- Antilife ShellA shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and…
- Dispel Evil and GoodShimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane.
- Greater RestorationYou imbue a creature you touch with positive energy to undo a debilitating effect.
- Planar BindingWith this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service.
- ForbiddanceYou create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor.
- Globe of InvulnerabilityAn immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.
- Guards and WardsYou create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares).
- SymbolWhen you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be…
- Antimagic FieldA 10-foot-radius invisible sphere of antimagic surrounds you.
- Holy AuraDivine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you.
- Mind BlankUntil the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination…
- ImprisonmentYou create a magical restraint to hold a creature that you can see within range.
- Prismatic WallA shimmering, multicolored plane of light forms a vertical opaque wall--up to 90 feet long, 30 feet high, and 1 inch thick--centered on a point you can see…
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