8th-Level Spells — D&D 5e
16 8th-level spells · D&D 5e · SRD 5.1
- Animal ShapesYour magic turns others into beasts.
- Antimagic FieldA 10-foot-radius invisible sphere of antimagic surrounds you.
- Antipathy/SympathyThis spell attracts or repels creatures of your choice.
- CloneThis spell grows an inert duplicate of a living creature as a safeguard against death.
- Control WeatherYou take control of the weather within 5 miles of you for the duration.
- DemiplaneYou create a shadowy door on a flat solid surface that you can see within range.
- Dominate MonsterYou attempt to beguile a creature that you can see within range.
- EarthquakeYou create a seismic disturbance at a point on the ground that you can see within range.
- FeeblemindYou blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality.
- GlibnessUntil the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.
- Holy AuraDivine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you.
- Incendiary CloudA swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range.
- MazeYou banish a creature that you can see within range into a labyrinthine demiplane.
- Mind BlankUntil the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination…
- Power Word StunYou speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded.
- SunburstBrilliant sunlight flashes in a 60-foot radius centered on a point you choose within range.
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