7th-Level Spells — D&D 5e
20 7th-level spells · D&D 5e · SRD 5.1
- Arcane SwordYou create a sword-shaped plane of force that hovers within range.
- Conjure CelestialYou summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range.
- Delayed Blast FireballA beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration.
- Divine WordYou utter a divine word, imbued with the power that shaped the world at the dawn of creation.
- EtherealnessYou step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane.
- Finger of DeathYou send negative energy coursing through a creature that you can see within range, causing it searing pain.
- Fire StormA storm made up of sheets of roaring flame appears in a location you choose within range.
- ForcecageAn immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range.
- Magnificent MansionYou conjure an extradimensional dwelling in range that lasts for the duration.
- Mirage ArcaneYou make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain.
- Plane ShiftYou and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
- Prismatic SprayEight multicolored rays of light flash from your hand.
- Project ImageYou create an illusory copy of yourself that lasts for the duration.
- RegenerateYou touch a creature and stimulate its natural healing ability.
- ResurrectionYou touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead.
- Reverse GravityThis spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range.
- SequesterBy means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration.
- SimulacrumYou shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell.
- SymbolWhen you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be…
- TeleportThis spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within…
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