6th-Level Spells — D&D 5e
31 6th-level spells · D&D 5e · SRD 5.1
- Blade BarrierYou create a vertical wall of whirling, razor-sharp blades made of magical energy.
- Chain LightningYou create a bolt of lightning that arcs toward a target of your choice that you can see within range.
- Circle of DeathA sphere of negative energy ripples out in a 60-foot radius sphere from a point within range.
- Conjure FeyYou summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower.
- ContingencyChoose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you.
- Create UndeadYou can cast this spell only at night.
- DisintegrateA thin green ray springs from your pointing finger to a target that you can see within range.
- EyebiteFor the spell's duration, your eyes become an inky void imbued with dread power.
- Find the PathThis spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence.
- Flesh to StoneYou attempt to turn one creature that you can see within range into stone.
- ForbiddanceYou create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor.
- Freezing SphereA frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere.
- Globe of InvulnerabilityAn immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.
- Guards and WardsYou create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares).
- HarmYou unleash a virulent disease on a creature that you can see within range.
- HealChoose a creature that you can see within range.
- Heroes' FeastYou bring forth a great feast, including magnificent food and drink.
- Instant SummonsYou touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less.
- Irresistible DanceChoose one creature that you can see within range.
- Magic JarYour body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component.
- Mass SuggestionYou suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range…
- Move EarthChoose an area of terrain no larger than 40 feet on a side within range.
- Planar AllyYou beseech an otherworldly entity for aid.
- Programmed IllusionYou create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs.
- SunbeamA beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line.
- Transport via PlantsThis spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence.
- True SeeingThis spell gives the willing creature you touch the ability to see things as they actually are.
- Wall of IceYou create a wall of ice on a solid surface within range.
- Wall of ThornsYou create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns.
- Wind WalkYou and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud.
- Word of RecallYou and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary.
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