5th-Level Spells — D&D 5e
37 5th-level spells · D&D 5e · SRD 5.1
- Animate ObjectsObjects come to life at your command.
- Antilife ShellA shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and…
- Arcane HandYou create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range.
- AwakenAfter spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant.
- CloudkillYou create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range.
- CommuneYou contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no.
- Commune With NatureYou briefly become one with nature and gain knowledge of the surrounding territory.
- Cone of ColdA blast of cold air erupts from your hands.
- Conjure ElementalYou call forth an elemental servant.
- Contact Other PlaneYou mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane.
- ContagionYour touch inflicts disease.
- CreationYou pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something…
- Dispel Evil and GoodShimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane.
- Dominate PersonYou attempt to beguile a humanoid that you can see within range.
- DreamThis spell shapes a creature's dreams.
- Flame StrikeA vertical column of divine fire roars down from the heavens in a location you specify.
- GeasYou place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of…
- Greater RestorationYou imbue a creature you touch with positive energy to undo a debilitating effect.
- HallowYou touch a point and infuse an area around it with holy (or unholy) power.
- Hold MonsterChoose a creature you can see and reach.
- Insect PlagueSwarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range.
- Legend LoreName or describe a person, place, or object.
- Mass Cure WoundsA wave of healing energy washes out from a point of your choice within range.
- MisleadYou become invisible at the same time that an illusory double of you appears where you are standing.
- Modify MemoryYou attempt to reshape another creature's memories.
- PasswallA passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and…
- Planar BindingWith this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service.
- Raise DeadYou return a dead creature you touch to life, provided that it has been dead no longer than 10 days.
- ReincarnateYou touch a dead humanoid or a piece of a dead humanoid.
- ScryingYou can see and hear a particular creature you choose that is on the same plane of existence as you.
- SeemingThis spell allows you to change the appearance of any number of creatures that you can see within range.
- TelekinesisYou gain the ability to move or manipulate creatures or objects by thought.
- Telepathic BondYou forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the…
- Teleportation CircleAs you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of…
- Tree StrideYou gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet.
- Wall of ForceAn invisible wall of force springs into existence at a point you choose within range.
- Wall of StoneA nonmagical wall of solid stone springs into existence at a point you choose within range.
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