3rd-Level Spells — D&D 5e
42 3rd-level spells · D&D 5e · SRD 5.1
- Animate DeadThis spell creates an undead servant.
- Beacon of HopeThis spell bestows hope and vitality.
- Bestow CurseYou touch a creature, and that creature must succeed on a wisdom saving throw or become cursed for the duration of the spell.
- BlinkRoll a d20 at the end of each of your turns for the duration of the spell.
- Call LightningA storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you.
- ClairvoyanceYou create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is…
- Conjure AnimalsYou summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range.
- CounterspellYou attempt to interrupt a creature in the process of casting a spell.
- Create Food and WaterYou create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for…
- DaylightA 60-foot-radius sphere of light spreads out from a point you choose within range.
- Dispel MagicChoose one creature, object, or magical effect within range.
- FearYou project a phantasmal image of a creature's worst fears.
- FireballA bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.
- FlyYou touch a willing creature.
- Gaseous FormYou transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration.
- Glyph of WardingWhen you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an…
- HasteChoose a willing creature that you can see within range.
- Hypnotic PatternYou create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range.
- Lightning BoltA stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose.
- Magic CircleYou create a 10-foot radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range.
- Major ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube.
- Mass Healing WordAs you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting…
- Meld Into StoneYou step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the…
- NondetectionFor the duration, you hide a target that you touch from divination magic.
- Phantom SteedA Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range.
- Plant GrowthThis spell channels vitality into plants within a specific area.
- Protection From EnergyFor the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
- Remove CurseAt your touch, all curses affecting one creature or object end.
- RevivifyYou touch a creature that has died within the last minute.
- SendingYou send a short message of twenty-five words or less to a creature with which you are familiar.
- Sleet StormUntil the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range.
- SlowYou alter time around up to six creatures of your choice in a 40-foot cube within range.
- Speak with DeadYou grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose.
- Speak with PlantsYou imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands.
- Spirit GuardiansYou call forth spirits to protect you.
- Stinking CloudYou create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range.
- Tiny HutA 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.
- TonguesThis spell grants the creature you touch the ability to understand any spoken language it hears.
- Vampiric TouchThe touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.
- Water BreathingThis spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe underwater until the end of its term.
- Water WalkThis spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground…
- Wind WallA wall of strong wind rises from the ground at a point you choose within range.
Add D&D 5e to your library — free
Searchable in PostRoll and linkable from your worlds, wikis, characters, and sessions. Free forever.
Add to my library