1st-Level Spells — D&D 5e
49 1st-level spells · D&D 5e · SRD 5.1
- AlarmYou set an alarm against unwanted intrusion.
- Animal FriendshipThis spell lets you convince a beast that you mean it no harm.
- BaneUp to three creatures of your choice that you can see within range must make charisma saving throws.
- BlessYou bless up to three creatures of your choice within range.
- Burning HandsAs you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips.
- Charm PersonYou attempt to charm a humanoid you can see within range.
- Color SprayA dazzling array of flashing, colored light springs from your hand.
- CommandYou speak a one-word command to a creature you can see within range.
- Comprehend LanguagesFor the duration, you understand the literal meaning of any spoken language that you hear.
- Create or Destroy WaterYou either create or destroy water.
- Cure WoundsA creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier.
- Detect Evil and GoodFor the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is…
- Detect MagicFor the duration, you sense the presence of magic within 30 feet of you.
- Detect Poison and DiseaseFor the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you.
- Disguise SelfYou make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your…
- Divine FavorYour prayer empowers you with divine radiance.
- EntangleGrasping weeds and vines sprout from the ground in a 20-foot square starting form a point within range.
- Expeditious RetreatThis spell allows you to move at an incredible pace.
- Faerie FireEach object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice).
- False LifeBolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
- Feather FallChoose up to five falling creatures within range.
- Find FamiliarYou gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake…
- Floating DiskThis spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of…
- Fog CloudYou create a 20-foot-radius sphere of fog centered on a point within range.
- GoodberryUp to ten berries appear in your hand and are infused with magic for the duration.
- GreaseSlick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.
- Guiding BoltA flash of light streaks toward a creature of your choice within range.
- Healing WordA creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier.
- Hellish RebukeYou point your finger, and the creature that damaged you is momentarily surrounded by hellish flames.
- HeroismA willing creature you touch is imbued with bravery.
- Hideous LaughterA creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it.
- Hunter's MarkYou choose a creature you can see within range and mystically mark it as your quarry.
- IdentifyYou choose one object that you must touch throughout the casting of the spell.
- Illusory ScriptYou write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.
- Inflict WoundsMake a melee spell attack against a creature you can reach.
- JumpYou touch a creature.
- LongstriderYou touch a creature.
- Mage ArmorYou touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends.
- Magic MissileYou create three glowing darts of magical force.
- Protection from Evil and GoodUntil the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and…
- Purify Food and DrinkAll nonmagical food and drink within a 5-foot radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
- SanctuaryYou ward a creature within range against attack.
- ShieldAn invisible barrier of magical force appears and protects you.
- Shield of FaithA shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
- Silent ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube.
- SleepThis spell sends creatures into a magical slumber.
- Speak with AnimalsYou gain the ability to comprehend and verbally communicate with beasts for the duration.
- ThunderwaveA wave of thunderous force sweeps out from you.
- Unseen ServantThis spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends.
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