Bludgeoning-Damage Spells — D&D 5e
4 bludgeoning-damage spells · D&D 5e · SRD 5.1
- Wind WallA wall of strong wind rises from the ground at a point you choose within range.
- Black TentaclesSquirming, ebony tentacles fill a 20-foot square on ground that you can see within range.
- Control WaterUntil the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side.
- Ice StormA hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range.
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