Warlock Spells — D&D 5e
64 warlock spells · D&D 5e · SRD 5.1
- Chill TouchYou create a ghostly, skeletal hand in the space of a creature within range.
- Eldritch BlastA beam of crackling energy streaks toward a creature within range.
- Mage HandA spectral, floating hand appears at a point you choose within range.
- Minor IllusionYou create a sound or an image of an object within range that lasts for the duration.
- Poison SprayYou extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm.
- PrestidigitationThis spell is a minor magical trick that novice spellcasters use for practice.
- True StrikeYou extend your hand and point a finger at a target in range.
- Charm PersonYou attempt to charm a humanoid you can see within range.
- Comprehend LanguagesFor the duration, you understand the literal meaning of any spoken language that you hear.
- Expeditious RetreatThis spell allows you to move at an incredible pace.
- Hellish RebukeYou point your finger, and the creature that damaged you is momentarily surrounded by hellish flames.
- Illusory ScriptYou write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.
- Protection from Evil and GoodUntil the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and…
- Unseen ServantThis spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends.
- DarknessMagical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration.
- EnthrallYou weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a wisdom saving throw.
- Hold PersonChoose a humanoid that you can see within range.
- InvisibilityA creature you touch becomes invisible until the spell ends.
- Mirror ImageThree illusory duplicates of yourself appear in your space.
- Misty StepBriefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
- Ray of EnfeeblementA black beam of enervating energy springs from your finger toward a creature within range.
- ShatterA sudden loud ringing noise, painfully intense, erupts from a point of your choice within range.
- Spider ClimbUntil the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while…
- SuggestionYou suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.
- CounterspellYou attempt to interrupt a creature in the process of casting a spell.
- Dispel MagicChoose one creature, object, or magical effect within range.
- FearYou project a phantasmal image of a creature's worst fears.
- FlyYou touch a willing creature.
- Gaseous FormYou transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration.
- Hypnotic PatternYou create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range.
- Magic CircleYou create a 10-foot radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range.
- Major ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube.
- Remove CurseAt your touch, all curses affecting one creature or object end.
- TonguesThis spell grants the creature you touch the ability to understand any spoken language it hears.
- Vampiric TouchThe touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.
- BanishmentYou attempt to send one creature that you can see within range to another plane of existence.
- BlightNecromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
- Dimension DoorYou teleport yourself from your current location to any other spot within range.
- Hallucinatory TerrainYou make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain.
- Contact Other PlaneYou mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane.
- DreamThis spell shapes a creature's dreams.
- Hold MonsterChoose a creature you can see and reach.
- ScryingYou can see and hear a particular creature you choose that is on the same plane of existence as you.
- Circle of DeathA sphere of negative energy ripples out in a 60-foot radius sphere from a point within range.
- Conjure FeyYou summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower.
- Create UndeadYou can cast this spell only at night.
- EyebiteFor the spell's duration, your eyes become an inky void imbued with dread power.
- Flesh to StoneYou attempt to turn one creature that you can see within range into stone.
- Mass SuggestionYou suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range…
- True SeeingThis spell gives the willing creature you touch the ability to see things as they actually are.
- EtherealnessYou step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane.
- Finger of DeathYou send negative energy coursing through a creature that you can see within range, causing it searing pain.
- ForcecageAn immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range.
- Plane ShiftYou and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
- DemiplaneYou create a shadowy door on a flat solid surface that you can see within range.
- Dominate MonsterYou attempt to beguile a creature that you can see within range.
- FeeblemindYou blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality.
- GlibnessUntil the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.
- Power Word StunYou speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded.
- Astral ProjectionYou and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are…
- ForesightYou touch a willing creature and bestow a limited ability to see into the immediate future.
- ImprisonmentYou create a magical restraint to hold a creature that you can see within range.
- Power Word KillYou utter a word of power that can compel one creature you can see within range to die instantly.
- True PolymorphChoose one creature or nonmagical object that you can see within range.
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