Sorcerer Spells — D&D 5e
120 sorcerer spells · D&D 5e · SRD 5.1
- Acid SplashYou hurl a bubble of acid.
- Chill TouchYou create a ghostly, skeletal hand in the space of a creature within range.
- Dancing LightsYou create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration.
- Fire BoltYou hurl a mote of fire at a creature or object within range.
- LightYou touch one object that is no larger than 10 feet in any dimension.
- Mage HandA spectral, floating hand appears at a point you choose within range.
- MendingThis spell repairs a single break or tear in an object you touch, such as a broken key, a torn cloak, or a leaking wineskin.
- MessageYou point your finger toward a creature within range and whisper a message.
- Minor IllusionYou create a sound or an image of an object within range that lasts for the duration.
- Poison SprayYou extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm.
- PrestidigitationThis spell is a minor magical trick that novice spellcasters use for practice.
- Ray of FrostA frigid beam of blue-white light streaks toward a creature within range.
- Shocking GraspLightning springs from your hand to deliver a shock to a creature you try to touch.
- True StrikeYou extend your hand and point a finger at a target in range.
- Burning HandsAs you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips.
- Charm PersonYou attempt to charm a humanoid you can see within range.
- Color SprayA dazzling array of flashing, colored light springs from your hand.
- Comprehend LanguagesFor the duration, you understand the literal meaning of any spoken language that you hear.
- Detect MagicFor the duration, you sense the presence of magic within 30 feet of you.
- Disguise SelfYou make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your…
- Expeditious RetreatThis spell allows you to move at an incredible pace.
- False LifeBolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
- Feather FallChoose up to five falling creatures within range.
- Fog CloudYou create a 20-foot-radius sphere of fog centered on a point within range.
- JumpYou touch a creature.
- Mage ArmorYou touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends.
- Magic MissileYou create three glowing darts of magical force.
- ShieldAn invisible barrier of magical force appears and protects you.
- Silent ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube.
- SleepThis spell sends creatures into a magical slumber.
- ThunderwaveA wave of thunderous force sweeps out from you.
- Alter SelfYou assume a different form.
- Blindness/DeafnessYou can blind or deafen a foe.
- BlurYour body becomes blurred, shifting and wavering to all who can see you.
- DarknessMagical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration.
- DarkvisionYou touch a willing creature to grant it the ability to see in the dark.
- Detect ThoughtsFor the duration, you can read the thoughts of certain creatures.
- Enhance AbilityYou touch a creature and bestow upon it a magical enhancement.
- Enlarge/ReduceYou cause a creature or an object you can see within range to grow larger or smaller for the duration.
- Gust of WindA line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration.
- Hold PersonChoose a humanoid that you can see within range.
- InvisibilityA creature you touch becomes invisible until the spell ends.
- KnockChoose an object that you can see within range.
- LevitateOne creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration.
- Mirror ImageThree illusory duplicates of yourself appear in your space.
- Misty StepBriefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
- Scorching RayYou create three rays of fire and hurl them at targets within range.
- See InvisibilityFor the duration of the spell, you see invisible creatures and objects as if they were visible, and you can see through Ethereal.
- ShatterA sudden loud ringing noise, painfully intense, erupts from a point of your choice within range.
- Spider ClimbUntil the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while…
- SuggestionYou suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.
- WebYou conjure a mass of thick, sticky webbing at a point of your choice within range.
- BlinkRoll a d20 at the end of each of your turns for the duration of the spell.
- ClairvoyanceYou create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is…
- CounterspellYou attempt to interrupt a creature in the process of casting a spell.
- DaylightA 60-foot-radius sphere of light spreads out from a point you choose within range.
- Dispel MagicChoose one creature, object, or magical effect within range.
- FearYou project a phantasmal image of a creature's worst fears.
- FireballA bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.
- FlyYou touch a willing creature.
- Gaseous FormYou transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration.
- HasteChoose a willing creature that you can see within range.
- Hypnotic PatternYou create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range.
- Lightning BoltA stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose.
- Major ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube.
- Protection From EnergyFor the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
- Sleet StormUntil the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range.
- SlowYou alter time around up to six creatures of your choice in a 40-foot cube within range.
- Stinking CloudYou create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range.
- TonguesThis spell grants the creature you touch the ability to understand any spoken language it hears.
- Water BreathingThis spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe underwater until the end of its term.
- Water WalkThis spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground…
- BanishmentYou attempt to send one creature that you can see within range to another plane of existence.
- BlightNecromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
- ConfusionThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action.
- Dimension DoorYou teleport yourself from your current location to any other spot within range.
- Dominate BeastYou attempt to beguile a creature that you can see within range.
- Greater InvisibilityYou or a creature you touch becomes invisible until the spell ends.
- Ice StormA hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range.
- PolymorphThis spell transforms a creature that you can see within range into a new form.
- StoneskinThis spell turns the flesh of a willing creature you touch as hard as stone.
- Wall of FireYou create a wall of fire on a solid surface within range.
- Animate ObjectsObjects come to life at your command.
- CloudkillYou create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range.
- Cone of ColdA blast of cold air erupts from your hands.
- CreationYou pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something…
- Dominate PersonYou attempt to beguile a humanoid that you can see within range.
- Hold MonsterChoose a creature you can see and reach.
- Insect PlagueSwarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range.
- SeemingThis spell allows you to change the appearance of any number of creatures that you can see within range.
- TelekinesisYou gain the ability to move or manipulate creatures or objects by thought.
- Teleportation CircleAs you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of…
- Wall of StoneA nonmagical wall of solid stone springs into existence at a point you choose within range.
- Chain LightningYou create a bolt of lightning that arcs toward a target of your choice that you can see within range.
- Circle of DeathA sphere of negative energy ripples out in a 60-foot radius sphere from a point within range.
- DisintegrateA thin green ray springs from your pointing finger to a target that you can see within range.
- EyebiteFor the spell's duration, your eyes become an inky void imbued with dread power.
- Globe of InvulnerabilityAn immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.
- Mass SuggestionYou suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range…
- Move EarthChoose an area of terrain no larger than 40 feet on a side within range.
- SunbeamA beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line.
- True SeeingThis spell gives the willing creature you touch the ability to see things as they actually are.
- Delayed Blast FireballA beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration.
- EtherealnessYou step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane.
- Finger of DeathYou send negative energy coursing through a creature that you can see within range, causing it searing pain.
- Fire StormA storm made up of sheets of roaring flame appears in a location you choose within range.
- Plane ShiftYou and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
- Prismatic SprayEight multicolored rays of light flash from your hand.
- Reverse GravityThis spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range.
- TeleportThis spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within…
- Dominate MonsterYou attempt to beguile a creature that you can see within range.
- EarthquakeYou create a seismic disturbance at a point on the ground that you can see within range.
- Incendiary CloudA swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range.
- Power Word StunYou speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded.
- SunburstBrilliant sunlight flashes in a 60-foot radius centered on a point you choose within range.
- GateYou conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence.
- Meteor SwarmBlazing orbs of fire plummet to the ground at four different points you can see within range.
- Power Word KillYou utter a word of power that can compel one creature you can see within range to die instantly.
- Time StopYou briefly stop the flow of time for everyone but yourself.
- WishWish is the mightiest spell a mortal creature can cast.
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