Druid Spells — D&D 5e
106 druid spells · D&D 5e · SRD 5.1
- DruidcraftWhispering to the spirits of nature, you create one of the following effects within 'range': You create a tiny, harmless sensory effect that predicts what the…
- GuidanceYou touch one willing creature.
- MendingThis spell repairs a single break or tear in an object you touch, such as a broken key, a torn cloak, or a leaking wineskin.
- Poison SprayYou extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm.
- Produce FlameA flickering flame appears in your hand.
- ResistanceYou touch one willing creature.
- ShillelaghThe wood of a club or a quarterstaff you are holding is imbued with nature's power.
- Animal FriendshipThis spell lets you convince a beast that you mean it no harm.
- Charm PersonYou attempt to charm a humanoid you can see within range.
- Create or Destroy WaterYou either create or destroy water.
- Cure WoundsA creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier.
- Detect MagicFor the duration, you sense the presence of magic within 30 feet of you.
- Detect Poison and DiseaseFor the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you.
- EntangleGrasping weeds and vines sprout from the ground in a 20-foot square starting form a point within range.
- Faerie FireEach object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice).
- Fog CloudYou create a 20-foot-radius sphere of fog centered on a point within range.
- GoodberryUp to ten berries appear in your hand and are infused with magic for the duration.
- Healing WordA creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier.
- JumpYou touch a creature.
- LongstriderYou touch a creature.
- Purify Food and DrinkAll nonmagical food and drink within a 5-foot radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
- Speak with AnimalsYou gain the ability to comprehend and verbally communicate with beasts for the duration.
- ThunderwaveA wave of thunderous force sweeps out from you.
- Animal MessengerBy means of this spell, you use an animal to deliver a message.
- BarkskinYou touch a willing creature.
- DarkvisionYou touch a willing creature to grant it the ability to see in the dark.
- Enhance AbilityYou touch a creature and bestow upon it a magical enhancement.
- Find TrapsYou sense the presence of any trap within range that is within line of sight.
- Flame BladeYou evoke a fiery blade in your free hand.
- Flaming SphereA 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration.
- Gust of WindA line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration.
- Heat MetalChoose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range.
- Hold PersonChoose a humanoid that you can see within range.
- Lesser RestorationYou touch a creature and can end either one disease or one condition afflicting it.
- Locate Animals or PlantsDescribe or name a specific kind of beast or plant.
- Locate ObjectDescribe or name an object that is familiar to you.
- MoonbeamA silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within range.
- Pass Without TraceA veil of shadows and silence radiates from you, masking you and your companions from detection.
- Protection from PoisonYou touch a creature.
- Spike GrowthThe ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns.
- Call LightningA storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you.
- Conjure AnimalsYou summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range.
- Create Food and WaterYou create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for…
- DaylightA 60-foot-radius sphere of light spreads out from a point you choose within range.
- Dispel MagicChoose one creature, object, or magical effect within range.
- Plant GrowthThis spell channels vitality into plants within a specific area.
- Protection From EnergyFor the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
- Sleet StormUntil the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range.
- Speak with PlantsYou imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands.
- Water BreathingThis spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe underwater until the end of its term.
- Water WalkThis spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground…
- Wind WallA wall of strong wind rises from the ground at a point you choose within range.
- BlightNecromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
- ConfusionThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action.
- Conjure Minor ElementalsYou summon elementals that appear in unoccupied spaces that you can see within range.
- Conjure Woodland BeingsYou summon fey creatures that appear in unoccupied spaces that you can see within range.
- Control WaterUntil the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side.
- DivinationYour magic and an offering put you in contact with a god or a god's servants.
- Dominate BeastYou attempt to beguile a creature that you can see within range.
- Freedom of MovementYou touch a willing creature.
- Giant InsectYou transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration.
- Hallucinatory TerrainYou make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain.
- Ice StormA hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range.
- Locate CreatureDescribe or name a creature that is familiar to you.
- PolymorphThis spell transforms a creature that you can see within range into a new form.
- Stone ShapeYou touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your…
- StoneskinThis spell turns the flesh of a willing creature you touch as hard as stone.
- Wall of FireYou create a wall of fire on a solid surface within range.
- Antilife ShellA shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and…
- AwakenAfter spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant.
- Commune With NatureYou briefly become one with nature and gain knowledge of the surrounding territory.
- Conjure ElementalYou call forth an elemental servant.
- ContagionYour touch inflicts disease.
- GeasYou place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of…
- Greater RestorationYou imbue a creature you touch with positive energy to undo a debilitating effect.
- Insect PlagueSwarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range.
- Mass Cure WoundsA wave of healing energy washes out from a point of your choice within range.
- Planar BindingWith this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service.
- ReincarnateYou touch a dead humanoid or a piece of a dead humanoid.
- ScryingYou can see and hear a particular creature you choose that is on the same plane of existence as you.
- Tree StrideYou gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet.
- Wall of StoneA nonmagical wall of solid stone springs into existence at a point you choose within range.
- Conjure FeyYou summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower.
- Find the PathThis spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence.
- HealChoose a creature that you can see within range.
- Heroes' FeastYou bring forth a great feast, including magnificent food and drink.
- Move EarthChoose an area of terrain no larger than 40 feet on a side within range.
- SunbeamA beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line.
- Transport via PlantsThis spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence.
- Wall of ThornsYou create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns.
- Wind WalkYou and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud.
- Fire StormA storm made up of sheets of roaring flame appears in a location you choose within range.
- Mirage ArcaneYou make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain.
- Plane ShiftYou and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
- RegenerateYou touch a creature and stimulate its natural healing ability.
- Reverse GravityThis spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range.
- Animal ShapesYour magic turns others into beasts.
- Antipathy/SympathyThis spell attracts or repels creatures of your choice.
- Control WeatherYou take control of the weather within 5 miles of you for the duration.
- EarthquakeYou create a seismic disturbance at a point on the ground that you can see within range.
- FeeblemindYou blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality.
- SunburstBrilliant sunlight flashes in a 60-foot radius centered on a point you choose within range.
- ForesightYou touch a willing creature and bestow a limited ability to see into the immediate future.
- ShapechangeYou assume the form of a different creature for the duration.
- Storm of VengeanceA churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet.
- True ResurrectionYou touch a creature that has been dead for no longer than 200 years and that died for any reason except old age.
Add D&D 5e to your library — free
Searchable in PostRoll and linkable from your worlds, wikis, characters, and sessions. Free forever.
Add to my library