Bard Spells — D&D 5e
111 bard spells · D&D 5e · SRD 5.1
- Dancing LightsYou create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration.
- LightYou touch one object that is no larger than 10 feet in any dimension.
- Mage HandA spectral, floating hand appears at a point you choose within range.
- MendingThis spell repairs a single break or tear in an object you touch, such as a broken key, a torn cloak, or a leaking wineskin.
- MessageYou point your finger toward a creature within range and whisper a message.
- Minor IllusionYou create a sound or an image of an object within range that lasts for the duration.
- PrestidigitationThis spell is a minor magical trick that novice spellcasters use for practice.
- True StrikeYou extend your hand and point a finger at a target in range.
- Vicious MockeryYou unleash a string of insults laced with subtle enchantments at a creature you can see within range.
- Animal FriendshipThis spell lets you convince a beast that you mean it no harm.
- BaneUp to three creatures of your choice that you can see within range must make charisma saving throws.
- Charm PersonYou attempt to charm a humanoid you can see within range.
- Comprehend LanguagesFor the duration, you understand the literal meaning of any spoken language that you hear.
- Cure WoundsA creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier.
- Detect MagicFor the duration, you sense the presence of magic within 30 feet of you.
- Disguise SelfYou make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your…
- Feather FallChoose up to five falling creatures within range.
- Healing WordA creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier.
- HeroismA willing creature you touch is imbued with bravery.
- Hideous LaughterA creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it.
- IdentifyYou choose one object that you must touch throughout the casting of the spell.
- Illusory ScriptYou write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.
- LongstriderYou touch a creature.
- Silent ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube.
- SleepThis spell sends creatures into a magical slumber.
- Speak with AnimalsYou gain the ability to comprehend and verbally communicate with beasts for the duration.
- ThunderwaveA wave of thunderous force sweeps out from you.
- Unseen ServantThis spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends.
- Animal MessengerBy means of this spell, you use an animal to deliver a message.
- Blindness/DeafnessYou can blind or deafen a foe.
- Calm EmotionsYou attempt to suppress strong emotions in a group of people.
- Detect ThoughtsFor the duration, you can read the thoughts of certain creatures.
- Enhance AbilityYou touch a creature and bestow upon it a magical enhancement.
- EnthrallYou weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a wisdom saving throw.
- Heat MetalChoose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range.
- Hold PersonChoose a humanoid that you can see within range.
- InvisibilityA creature you touch becomes invisible until the spell ends.
- KnockChoose an object that you can see within range.
- Lesser RestorationYou touch a creature and can end either one disease or one condition afflicting it.
- Locate Animals or PlantsDescribe or name a specific kind of beast or plant.
- Locate ObjectDescribe or name an object that is familiar to you.
- Magic MouthYou plant a message to an object in the range of the spell.
- See InvisibilityFor the duration of the spell, you see invisible creatures and objects as if they were visible, and you can see through Ethereal.
- ShatterA sudden loud ringing noise, painfully intense, erupts from a point of your choice within range.
- SilenceFor the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range.
- SuggestionYou suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.
- Zone of TruthYou create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range.
- Bestow CurseYou touch a creature, and that creature must succeed on a wisdom saving throw or become cursed for the duration of the spell.
- ClairvoyanceYou create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is…
- Dispel MagicChoose one creature, object, or magical effect within range.
- FearYou project a phantasmal image of a creature's worst fears.
- Glyph of WardingWhen you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an…
- Hypnotic PatternYou create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range.
- Major ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube.
- NondetectionFor the duration, you hide a target that you touch from divination magic.
- Plant GrowthThis spell channels vitality into plants within a specific area.
- SendingYou send a short message of twenty-five words or less to a creature with which you are familiar.
- Speak with DeadYou grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose.
- Speak with PlantsYou imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands.
- Stinking CloudYou create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range.
- Tiny HutA 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.
- TonguesThis spell grants the creature you touch the ability to understand any spoken language it hears.
- CompulsionCreatures of your choice that you can see within range and that can hear you must make a wisdom saving throw.
- ConfusionThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action.
- Dimension DoorYou teleport yourself from your current location to any other spot within range.
- Freedom of MovementYou touch a willing creature.
- Greater InvisibilityYou or a creature you touch becomes invisible until the spell ends.
- Hallucinatory TerrainYou make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain.
- Locate CreatureDescribe or name a creature that is familiar to you.
- PolymorphThis spell transforms a creature that you can see within range into a new form.
- Animate ObjectsObjects come to life at your command.
- AwakenAfter spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant.
- Dominate PersonYou attempt to beguile a humanoid that you can see within range.
- DreamThis spell shapes a creature's dreams.
- GeasYou place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of…
- Greater RestorationYou imbue a creature you touch with positive energy to undo a debilitating effect.
- Hold MonsterChoose a creature you can see and reach.
- Legend LoreName or describe a person, place, or object.
- Mass Cure WoundsA wave of healing energy washes out from a point of your choice within range.
- MisleadYou become invisible at the same time that an illusory double of you appears where you are standing.
- Modify MemoryYou attempt to reshape another creature's memories.
- Planar BindingWith this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service.
- Raise DeadYou return a dead creature you touch to life, provided that it has been dead no longer than 10 days.
- ScryingYou can see and hear a particular creature you choose that is on the same plane of existence as you.
- SeemingThis spell allows you to change the appearance of any number of creatures that you can see within range.
- Teleportation CircleAs you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of…
- EyebiteFor the spell's duration, your eyes become an inky void imbued with dread power.
- Find the PathThis spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence.
- Guards and WardsYou create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares).
- Irresistible DanceChoose one creature that you can see within range.
- Mass SuggestionYou suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range…
- Programmed IllusionYou create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs.
- True SeeingThis spell gives the willing creature you touch the ability to see things as they actually are.
- Arcane SwordYou create a sword-shaped plane of force that hovers within range.
- EtherealnessYou step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane.
- ForcecageAn immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range.
- Magnificent MansionYou conjure an extradimensional dwelling in range that lasts for the duration.
- Mirage ArcaneYou make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain.
- Project ImageYou create an illusory copy of yourself that lasts for the duration.
- RegenerateYou touch a creature and stimulate its natural healing ability.
- ResurrectionYou touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead.
- SymbolWhen you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be…
- TeleportThis spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within…
- Dominate MonsterYou attempt to beguile a creature that you can see within range.
- FeeblemindYou blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality.
- GlibnessUntil the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.
- Mind BlankUntil the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination…
- Power Word StunYou speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded.
- ForesightYou touch a willing creature and bestow a limited ability to see into the immediate future.
- Power Word KillYou utter a word of power that can compel one creature you can see within range to die instantly.
- True PolymorphChoose one creature or nonmagical object that you can see within range.
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