Wand Magic Items — D&D 5e
16 wand magic items · D&D 5e · SRD 5.1
- Wand of BindingWand, rare (requires attunement by a spellcaster) This wand has 7 charges for the following properties.
- Wand of Enemy DetectionWand, rare (requires attunement) This wand has 7 charges.
- Wand of FearWand, rare (requires attunement) This wand has 7 charges for the following properties.
- Wand of FireballsWand, rare (requires attunement by a spellcaster) This wand has 7 charges.
- Wand of Lightning BoltsWand, rare (requires attunement by a spellcaster) This wand has 7 charges.
- Wand of Magic DetectionWand, uncommon This wand has 3 charges.
- Wand of Magic MissilesWand, uncommon This wand has 7 charges.
- Wand of ParalysisWand, rare (requires attunement by a spellcaster) This wand has 7 charges.
- Wand of PolymorphWand, very rare (requires attunement by a spellcaster) This wand has 7 charges.
- Wand of SecretsWand, uncommon The wand has 3 charges.
- Wand of WebWand, uncommon (requires attunement by a spellcaster) This wand has 7 charges.
- Wand of WonderWand, rare (requires attunement by a spellcaster) This wand has 7 charges.
- Wand of the War Mage, +1Wand, uncommon (requires attunement by a spellcaster) While holding this wand, you gain a +1 bonus to spell attack rolls.
- Wand of the War Mage, +1, +2, or +3Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster) While holding this wand, you gain a bonus to spell attack rolls…
- Wand of the War Mage, +2Wand, rare (requires attunement by a spellcaster) While holding this wand, you gain a +2 bonus to spell attack rolls.
- Wand of the War Mage, +3Wand, very rare (requires attunement by a spellcaster) While holding this wand, you gain a +3 bonus to spell attack rolls.
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