Illusion Spells — D&D 5e
29 illusion spells · D&D 5e · SRD 5.2.1
- Dancing LightsYou create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration.
- Minor IllusionYou create a sound or an image of an object within range that lasts for the duration.
- Color SprayYou launch a dazzling array of flashing, colorful light.
- Disguise SelfYou make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends.
- Illusory ScriptYou write on parchment, paper, or another suitable material and imbue it with an illusion that lasts for the duration.
- Silent ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot Cube.
- Arcanist's Magic AuraWith a touch, you place an illusion on a willing creature or an object that isn't being worn or carried.
- BlurYour body becomes blurred.
- InvisibilityA creature you touch has the Invisible condition until the spell ends.
- Magic MouthYou implant a message within an object in range--a message that is uttered when a trigger condition is met.
- Mirror ImageThree illusory duplicates of yourself appear in your space.
- Phantasmal ForceYou attempt to craft an illusion in the mind of a creature you can see within range.
- SilenceFor the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range.
- FearEach creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration.
- Hypnotic PatternYou create a twisting pattern of colors in a 30-foot Cube within range.
- Major ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube.
- Phantom SteedA Large, quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range.
- Greater InvisibilityA creature you touch has the Invisible condition until the spell ends.
- Hallucinatory TerrainYou make natural terrain in a 150-foot Cube in range look, sound, and smell like another sort of natural terrain.
- Phantasmal KillerYou tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears, visible only to that creature.
- CreationYou pull wisps of shadow material from the Shadowfell to create an object within range.
- DreamYou target a creature you know on the same plane of existence.
- MisleadYou gain the Invisible condition at the same time that an illusory double of you appears where you are standing.
- SeemingYou give an illusory appearance to each creature of your choice that you can see within range.
- Programmed IllusionYou create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific trigger occurs.
- Mirage ArcaneYou make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain.
- Project ImageYou create an illusory copy of yourself that lasts for the duration.
- SimulacrumYou create a simulacrum of one Beast or Humanoid that is within 10 feet of you for the entire casting of the spell.
- WeirdYou try to create illusory terrors in others' minds.
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