9th-Level Spells — D&D 5e
16 9th-level spells · D&D 5e · SRD 5.2.1
- Astral ProjectionYou and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends instantly if you are already on that plane).
- ForesightYou touch a willing creature and bestow a limited ability to see into the immediate future.
- GateYou conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence.
- ImprisonmentYou create a magical restraint to hold a creature that you can see within range.
- Mass HealA flood of healing energy flows from you into creatures around you.
- Meteor SwarmBlazing orbs of fire plummet to the ground at four different points you can see within range.
- Power Word HealA wave of healing energy washes over one creature you can see within range.
- Power Word KillYou compel one creature you can see within range to die.
- Prismatic WallA shimmering, multicolored plane of light forms a vertical opaque wall--up to 90 feet long, 30 feet high, and 1 inch thick--centered on a point within range.
- ShapechangeYou shape-shift into another creature for the duration or until you take a Magic action to shape-shift into a different eligible form.
- Storm of VengeanceA churning storm cloud forms for the duration, centered on a point within range and spreading to a radius of 300 feet.
- Time StopYou briefly stop the flow of time for everyone but yourself.
- True PolymorphChoose one creature or nonmagical object that you can see within range.
- True ResurrectionYou touch a creature that has been dead for no longer than 200 years and that died for any reason except old age.
- WeirdYou try to create illusory terrors in others' minds.
- WishWish is the mightiest spell a mortal can cast.
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