8th-Level Spells — D&D 5e
17 8th-level spells · D&D 5e · SRD 5.2.1
- Animal ShapesChoose any number of willing creatures that you can see within range.
- Antimagic FieldAn aura of antimagic surrounds you in 10-foot Emanation.
- Antipathy/SympathyAs you cast the spell, choose whether it creates antipathy or sympathy, and target one creature or object that is Huge or smaller.
- BefuddlementYou blast the mind of a creature that you can see within range.
- CloneYou touch a creature or at least 1 cubic inch of its flesh.
- Control WeatherYou take control of the weather within 5 miles of you for the duration.
- DemiplaneYou create a shadowy Medium door on a flat solid surface that you can see within range.
- Dominate MonsterOne creature you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
- EarthquakeChoose a point on the ground that you can see within range.
- GlibnessUntil the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.
- Holy AuraFor the duration, you emit an aura in a 30-foot Emanation.
- Incendiary CloudA swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range.
- MazeYou banish a creature that you can see within range into a labyrinthine demiplane.
- Mind BlankUntil the spell ends, one willing creature you touch has Immunity to Psychic damage and the Charmed condition.
- Power Word StunYou overwhelm the mind of one creature you can see within range.
- SunburstBrilliant sunlight flashes in a 60-foot-radius Sphere centered on a point you choose within range.
- TsunamiA wall of water springs into existence at a point you choose within range.
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