6th-Level Spells — D&D 5e
31 6th-level spells · D&D 5e · SRD 5.2.1
- Blade BarrierYou create a wall of whirling blades made of magical energy.
- Chain LightningYou launch a lightning bolt toward a target you can see within range.
- Circle of DeathNegative energy ripples out in a 60-foot-radius Sphere from a point you choose within range.
- Conjure FeyYou conjure a Medium spirit from the Feywild in an unoccupied space you can see within range.
- ContingencyChoose a spell of level 5 or lower that you can cast, that has a casting time of an action, and that can target you.
- Create UndeadYou can cast this spell only at night.
- DisintegrateYou launch a green ray at a target you can see within range.
- EyebiteFor the duration, your eyes become an inky void.
- Find the PathYou magically sense the most direct physical route to a location you name.
- Flesh to StoneYou attempt to turn one creature that you can see within range into stone.
- ForbiddanceYou create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor.
- Freezing SphereA frigid globe streaks from you to a point of your choice within range, where it explodes in a 60-foot-radius Sphere.
- Globe of InvulnerabilityAn immobile, shimmering barrier appears in a 10-foot Emanation around you and remains for the duration.
- Guards and WardsYou create a ward that protects up to 2,500 square feet of floor space.
- HarmYou unleash virulent magic on a creature you can see within range.
- HealChoose a creature that you can see within range.
- Heroes' FeastYou conjure a feast that appears on a surface in an unoccupied 10-foot Cube next to you.
- Instant SummonsYou touch the sapphire used in the casting and an object weighing 10 pounds or less whose longest dimension is 6 feet or less.
- Irresistible DanceOne creature that you can see within range must make a Wisdom saving throw.
- Magic JarYour body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's Material component.
- Mass SuggestionYou suggest a course of activity--described in no more than 25 words--to twelve or fewer creatures you can see within range that can hear and understand you.
- Move EarthChoose an area of terrain no larger than 40 feet on a side within range.
- Planar AllyYou beseech an otherworldly entity for aid.
- Programmed IllusionYou create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific trigger occurs.
- SunbeamYou launch a sunbeam in a 5-foot-wide, 60-foot-long Line.
- Transport via PlantsThis spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence.
- True SeeingFor the duration, the willing creature you touch has Truesight with a range of 120 feet.
- Wall of IceYou create a wall of ice on a solid surface within range.
- Wall of ThornsYou create a wall of tangled brush bristling with needle-sharp thorns.
- Wind WalkYou and up to ten willing creatures of your choice within range assume gaseous forms for the duration, appearing as wisps of cloud.
- Word of RecallYou and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary.
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