5th-Level Spells — D&D 5e
38 5th-level spells · D&D 5e · SRD 5.2.1
- Animate ObjectsObjects animate at your command.
- Antilife ShellAn aura extends from you in a 10-foot Emanation for the duration.
- Arcane HandYou create a Large hand of shimmering magical energy in an unoccupied space that you can see within range.
- AwakenYou spend the casting time tracing magical pathways within a precious gemstone, and then touch the target.
- CloudkillYou create a 20-foot-radius Sphere of yellow-green fog centered on a point within range.
- CommuneYou contact a deity or a divine proxy and ask up to three questions that can be answered with yes or no.
- Commune with NatureYou commune with nature spirits and gain knowledge of the surrounding area.
- Cone of ColdYou unleash a blast of cold air.
- Conjure ElementalYou conjure a Large, intangible spirit from the Elemental Planes that appears in an unoccupied space within range.
- Contact Other PlaneYou mentally contact a demigod, the spirit of a long-dead sage, or some other knowledgeable entity from another plane.
- ContagionYour touch inflicts a magical contagion.
- CreationYou pull wisps of shadow material from the Shadowfell to create an object within range.
- Dispel Evil and GoodFor the duration, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on attack rolls against you.
- Dominate PersonOne Humanoid you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
- DreamYou target a creature you know on the same plane of existence.
- Flame StrikeA vertical column of brilliant fire roars down from above.
- GeasYou give a verbal command to a creature that you can see within range, ordering it to carry out some service or refrain from an action or a course of activity…
- Greater RestorationYou touch a creature and magically remove one of the following effects from it: 1 Exhaustion level The Charmed or Petrified condition A curse, including the…
- HallowYou touch a point and infuse an area around it with holy or unholy power.
- Hold MonsterChoose a creature that you can see within range.
- Insect PlagueSwarming locusts fill a 20-foot-radius Sphere centered on a point you choose within range.
- Legend LoreName or describe a famous person, place, or object.
- Mass Cure WoundsA wave of healing energy washes out from a point you can see within range.
- MisleadYou gain the Invisible condition at the same time that an illusory double of you appears where you are standing.
- Modify MemoryYou attempt to reshape another creature's memories.
- PasswallA passage appears at a point that you can see on a wooden, plaster, or stone surface (such as a wall, ceiling, or floor) within range and lasts for the…
- Planar BindingYou attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service.
- Raise DeadWith a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn't Undead when it died.
- ReincarnateYou touch a dead Humanoid or a piece of one.
- ScryingYou can see and hear a creature you choose that is on the same plane of existence as you.
- SeemingYou give an illusory appearance to each creature of your choice that you can see within range.
- Summon DragonYou call forth a Dragon spirit.
- TelekinesisYou gain the ability to move or manipulate creatures or objects by thought.
- Telepathic BondYou forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the…
- Teleportation CircleAs you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your…
- Tree StrideYou gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet.
- Wall of ForceAn Invisible wall of force springs into existence at a point you choose within range.
- Wall of StoneA nonmagical wall of solid stone springs into existence at a point you choose within range.
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