3rd-Level Spells — D&D 5e
42 3rd-level spells · D&D 5e · SRD 5.2.1
- Animate DeadChoose a pile of bones or a corpse of a Medium or Small Humanoid within range.
- Beacon of HopeChoose any number of creatures within range.
- Bestow CurseYou touch a creature, which must succeed on a Wisdom saving throw or become cursed for the duration.
- BlinkRoll 1d6 at the end of each of your turns for the duration.
- Call LightningA storm cloud appears at a point within range that you can see above yourself.
- ClairvoyanceYou create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is…
- Conjure AnimalsYou conjure nature spirits that appear as a Large pack of spectral, intangible animals in an unoccupied space you can see within range.
- CounterspellYou attempt to interrupt a creature in the process of casting a spell.
- Create Food and WaterYou create 45 pounds of food and 30 gallons of fresh water on the ground or in containers within range--both useful in fending off the hazards of malnutrition…
- DaylightFor the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere.
- Dispel MagicChoose one creature, object, or magical effect within range.
- FearEach creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration.
- FireballA bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion.
- FlyYou touch a willing creature.
- Gaseous FormA willing creature you touch shape-shifts, along with everything it's wearing and carrying, into a misty cloud for the duration.
- Glyph of WardingYou inscribe a glyph that later unleashes a magical effect.
- HasteChoose a willing creature that you can see within range.
- Hypnotic PatternYou create a twisting pattern of colors in a 30-foot Cube within range.
- Lightning BoltA stroke of lightning forming a 100-foot-long, 5-foot-wide Line blasts out from you in a direction you choose.
- Magic CircleYou create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can see within range.
- Major ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube.
- Mass Healing WordUp to six creatures of your choice that you can see within range regain Hit Points equal to 2d4 plus your spellcasting ability modifier.
- Meld into StoneYou step into a stone object or surface large enough to fully contain your body, merging yourself and your equipment with the stone for the duration.
- NondetectionFor the duration, you hide a target that you touch from Divination spells.
- Phantom SteedA Large, quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range.
- Plant GrowthThis spell channels vitality into plants.
- Protection from EnergyFor the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire, Lightning, or Thunder.
- Remove CurseAt your touch, all curses affecting one creature or object end.
- RevivifyYou touch a creature that has died within the last minute.
- SendingYou send a short message of 25 words or fewer to a creature you have met or a creature described to you by someone who has met it.
- Sleet StormUntil the spell ends, sleet falls in a 40-foot-tall, 20-foot-radius Cylinder centered on a point you choose within range.
- SlowYou alter time around up to six creatures of your choice in a 40-foot Cube within range.
- Speak with DeadYou grant the semblance of life to a corpse of your choice within range, allowing it to answer questions you pose.
- Speak with PlantsYou imbue plants in an immobile 30-foot Emanation with limited sentience and animation, giving them the ability to communicate with you and follow your simple…
- Spirit GuardiansProtective spirits flit around you in a 15-foot Emanation for the duration.
- Stinking CloudYou create a 20-foot-radius Sphere of yellow, nauseating gas centered on a point within range.
- Tiny HutA 10-foot Emanation springs into existence around you and remains stationary for the duration.
- TonguesThis spell grants the creature you touch the ability to understand any spoken or signed language that it hears or sees.
- Vampiric TouchThe touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.
- Water BreathingThis spell grants up to ten willing creatures of your choice within range the ability to breathe underwater until the spell ends.
- Water WalkThis spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground…
- Wind WallA wall of strong wind rises from the ground at a point you choose within range.
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