Weapon Magic Items — D&D 5e
33 weapon magic items · D&D 5e · SRD 5.2.1
- Ammunition of SlayingWeapon (Any Ammunition), Very Rare This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by…
- Ammunition, +1, +2, or +3Weapon (Any Ammunition), Uncommon (+1), Rare (+2), or Very Rare (+3) You have a bonus to attack rolls and damage rolls made with this piece of magic ammunition.
- Berserker AxeWeapon (Battleaxe, Greataxe, or Halberd), Rare (Requires Attunement) You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
- Dagger of VenomWeapon (Dagger), Rare You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
- Dancing SwordWeapon (Greatsword, Longsword, Rapier, Scimitar, or Shortsword), Very Rare (Requires Attunement) You can take a Bonus Action to toss this magic weapon into…
- DefenderWeapon (Any Melee Weapon), Legendary (Requires Attunement) You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.
- Dragon SlayerWeapon (Any Simple or Martial), Rare You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
- Dwarven ThrowerWeapon (Warhammer), Very Rare (Requires Attunement by a Dwarf or a Creature Attuned to a Belt of Dwarvenkind) You gain a +3 bonus to attack rolls and damage…
- Energy BowWeapon (Longbow or Shortbow), Very Rare (Requires Attunement) You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, which has no…
- Flame TongueWeapon (Any Melee Weapon), Rare (Requires Attunement) While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to…
- Frost BrandWeapon (Glaive, Greatsword, Longsword, Rapier, Scimitar, or Shortsword), Very Rare (Requires Attunement) When you hit with an attack roll using this magic…
- Giant SlayerWeapon (Any Simple or Martial), Rare You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
- Hammer of ThunderboltsWeapon (Maul or Warhammer), Legendary (Requires Attunement) You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
- Holy AvengerWeapon (Any Simple or Martial), Legendary (Requires Attunement by a Paladin) You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.
- Javelin of LightningWeapon (Javelin), Uncommon Each time you make an attack roll with this magic weapon and hit, you can have it deal Lightning damage instead of Piercing damage.
- Luck BladeWeapon (Glaive, Greatsword, Longsword, Rapier, Scimitar, Sickle, or Shortsword), Legendary (Requires Attunement) You gain a +1 bonus to attack rolls and…
- Mace of DisruptionWeapon (Mace), Rare (Requires Attunement) When you hit a Fiend or an Undead with this magic weapon, that creature takes an extra 2d6 Radiant damage.
- Mace of SmitingWeapon (Mace), Rare You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
- Mace of TerrorWeapon (Mace), Rare (Requires Attunement) This magic weapon has 3 charges and regains 1d3 expended charges daily at dawn.
- Nine Lives StealerWeapon (Any Simple or Martial), Very Rare (Requires Attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.
- OathbowWeapon (Longbow or Shortbow), Very Rare (Requires Attunement) When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies.
- Quarterstaff of the AcrobatWeapon (Quarterstaff), Very Rare (Requires Attunement) You have a +2 bonus to attack rolls and damage rolls made with this magic weapon.
- Scimitar of SpeedWeapon (Scimitar), Very Rare (Requires Attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.
- Sun BladeWeapon (Longsword), Rare (Requires Attunement) This item appears to be a sword hilt.
- Sword of Life StealingWeapon (Glaive, Greatsword, Longsword, Rapier, Scimitar, or Shortsword), Rare (Requires Attunement) When you attack a creature with this magic weapon and roll…
- Sword of SharpnessWeapon (Glaive, Greatsword, Longsword, or Scimitar), Very Rare (Requires Attunement) When you attack an object with this magic weapon and hit, maximize your…
- Sword of WoundingWeapon (Glaive, Greatsword, Longsword, Rapier, Scimitar, or Shortsword), Rare (Requires Attunement) When you hit a creature with an attack using this magic…
- Thunderous GreatclubWeapon (Greatclub), Very Rare (Requires Attunement) While you are attuned to this magic weapon, your Strength is 20 unless your Strength is already equal to…
- Trident of Fish CommandWeapon (Trident), Uncommon (Requires Attunement) This magic weapon has 3 charges, and it regains 1d3 expended charges daily at dawn.
- Vicious WeaponWeapon (Any Simple or Martial), Rare This magic weapon deals an extra 2d6 damage to any creature it hits.
- Vorpal SwordWeapon (Glaive, Greatsword, Longsword, or Scimitar), Legendary (Requires Attunement) You gain a +3 bonus to attack rolls and damage rolls made with this magic…
- Weapon of WarningWeapon (Any Simple or Martial), Uncommon (Requires Attunement) As long as this weapon is within your reach and you are attuned to it, you and allies within 30…
- Weapon, +1, +2, or +3Weapon (Any Simple or Martial), Uncommon (+1), Rare (+2), or Very Rare (+3) You have a bonus to attack rolls and damage rolls made with this magic weapon.
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