Wand Magic Items — D&D 5e
13 wand magic items · D&D 5e · SRD 5.2.1
- Wand of BindingWand, Rare (Requires Attunement) This wand has 7 charges.
- Wand of Enemy DetectionWand, Rare (Requires Attunement) This wand has 7 charges.
- Wand of FearWand, Rare (Requires Attunement) This wand has 7 charges.
- Wand of FireballsWand, Rare (Requires Attunement by a Spellcaster) This wand has 7 charges.
- Wand of Lightning BoltsWand, Rare (Requires Attunement by a Spellcaster) This wand has 7 charges.
- Wand of Magic DetectionWand, Uncommon This wand has 3 charges.
- Wand of Magic MissilesWand, Uncommon This wand has 7 charges.
- Wand of ParalysisWand, Rare (Requires Attunement by a Spellcaster) This wand has 7 charges.
- Wand of PolymorphWand, Very Rare (Requires Attunement by a Spellcaster) This wand has 7 charges.
- Wand of SecretsWand, Uncommon This wand has 3 charges and regains 1d3 expended charges daily at dawn.
- Wand of WebWand, Uncommon (Requires Attunement by a Spellcaster) This wand has 7 charges.
- Wand of WonderWand, Rare (Requires Attunement) This wand has 7 charges.
- Wand of the War Mage, +1, +2, or +3Wand, Uncommon (+1), Rare (+2), or Very Rare (+3) (Requires Attunement by a Spellcaster) While holding this wand, you gain a bonus to spell attack rolls…
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