Staff Magic Items — D&D 5e
12 staff magic items · D&D 5e · SRD 5.2.1
- Staff of CharmingStaff, Rare (Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff has 10 charges.
- Staff of FireStaff, Very Rare (Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard) You have Resistance to Fire damage while you hold this staff.
- Staff of FrostStaff, Very Rare (Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard) You have Resistance to Cold damage while you hold this staff.
- Staff of HealingStaff, Rare (Requires Attunement by a Bard, Cleric, or Druid) This staff has 10 charges.
- Staff of PowerStaff, Very Rare (Requires Attunement by a Sorcerer, Warlock, or Wizard) This staff has 20 charges and can be wielded as a magic Quarterstaff that grants a +2…
- Staff of StrikingStaff, Very Rare (Requires Attunement) This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.
- Staff of Swarming InsectsStaff, Rare (Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff has 10 charges.
- Staff of Thunder and LightningStaff, Very Rare (Requires Attunement) This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it.
- Staff of WitheringStaff, Rare (Requires Attunement) This staff has 3 charges and regains 1d3 expended charges daily at dawn.
- Staff of the MagiStaff, Legendary (Requires Attunement by a Sorcerer, Warlock, or Wizard) This staff has 50 charges and can be wielded as a magic Quarterstaff that grants a +2…
- Staff of the PythonStaff, Uncommon (Requires Attunement) As a Magic action, you can throw this staff so that it lands in an unoccupied space within 10 feet of you, causing the…
- Staff of the WoodlandsStaff, Rare (Requires Attunement by a Druid) This staff has 6 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and…
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