Ring Magic Items — D&D 5e
22 ring magic items · D&D 5e · SRD 5.2.1
- Ring of Animal InfluenceRing, Rare This ring has 3 charges, and it regains 1d3 expended charges daily at dawn.
- Ring of Djinni SummoningRing, Legendary (Requires Attunement) While wearing this ring, you can take a Magic action to summon a particular Djinni from the Elemental Plane of Air.
- Ring of Elemental CommandRing, Legendary (Requires Attunement) Each Ring of Elemental Command is linked to one of the four Elemental Planes.
- Ring of EvasionRing, Rare (Requires Attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn.
- Ring of Feather FallingRing, Rare (Requires Attunement) When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.
- Ring of Free ActionRing, Rare (Requires Attunement) While you wear this ring, Difficult Terrain doesn't cost you extra movement.
- Ring of InvisibilityRing, Legendary (Requires Attunement) While wearing this ring, you can take a Magic action to give yourself the Invisible condition.
- Ring of JumpingRing, Uncommon (Requires Attunement) While wearing this ring, you can cast Jump from it, but can target only yourself when you do so.
- Ring of Mind ShieldingRing, Uncommon (Requires Attunement) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you…
- Ring of ProtectionRing, Rare (Requires Attunement) You gain a +1 bonus to Armor Class and saving throws while wearing this ring.
- Ring of RegenerationRing, Very Rare (Requires Attunement) While wearing this ring, you regain 1d6 Hit Points every 10 minutes if you have at least 1 Hit Point.
- Ring of ResistanceRing, Rare You have Resistance to one damage type while wearing this ring.
- Ring of Shooting StarsRing, Very Rare (Requires Attunement) You can cast Dancing Lights or Light from the ring.
- Ring of Spell StoringRing, Rare (Requires Attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them.
- Ring of Spell TurningRing, Legendary (Requires Attunement) While wearing this ring, you have Advantage on saving throws against spells.
- Ring of SwimmingRing, Uncommon You have a Swim Speed of 40 feet while wearing this ring.
- Ring of TelekinesisRing, Very Rare (Requires Attunement) While wearing this ring, you can cast Telekinesis from it.
- Ring of Three WishesRing, Legendary While wearing this ring, you can expend 1 of its 3 charges to cast Wish from it.
- Ring of WarmthRing, Uncommon (Requires Attunement) If you take Cold damage while wearing this ring, the ring reduces the damage you take by 2d8.
- Ring of Water WalkingRing, Uncommon While wearing this ring, you cast Water Walk from it, targeting only yourself.
- Ring of X-ray VisionRing, Rare (Requires Attunement) While wearing this ring, you can take a Magic action to gain X-ray vision with a range of 30 feet for 1 minute.
- Ring of the RamRing, Rare (Requires Attunement) This ring has 3 charges and regains 1d3 expended charges daily at dawn.
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