Very Rare Magic Items — D&D 5e
55 very rare magic items · D&D 5e · SRD 5.2.1
- Ammunition of SlayingWeapon (Any Ammunition), Very Rare This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by…
- Amulet of the PlanesWondrous Item, Very Rare (Requires Attunement) While wearing this amulet, you can take a Magic action to name a location that you are familiar with on another…
- Animated ShieldArmor (Shield), Very Rare (Requires Attunement) While holding this Shield, you can take a Bonus Action to cause it to animate.
- Bag of DevouringWondrous Item, Very Rare This bag resembles a Bag of Holding but is a feeding orifice for a gigantic extradimensional creature.
- Candle of InvocationWondrous Item, Very Rare (Requires Attunement) This candle's magic is activated when the candle is lit, which requires a Magic action.
- Carpet of FlyingWondrous Item, Very Rare You can make this carpet hover and fly by taking a Magic action and using the carpet's command word.
- Cloak of ArachnidaWondrous Item, Very Rare (Requires Attunement) This fine garment is made of black silk interwoven with faint, silvery threads.
- Crystal BallWondrous Item, Very Rare (Requires Attunement) While touching this crystal orb, you can cast Scrying (save DC 17) with it.
- Dancing SwordWeapon (Greatsword, Longsword, Rapier, Scimitar, or Shortsword), Very Rare (Requires Attunement) You can take a Bonus Action to toss this magic weapon into…
- Demon ArmorArmor (Any Light, Medium, or Heavy), Very Rare (Requires Attunement) While wearing this armor, you gain a +1 bonus to Armor Class, and you know Abyssal.
- Dragon Scale MailArmor (Scale Mail), Very Rare (Requires Attunement) Dragon Scale Mail is made of the scales of one kind of dragon.
- Dwarven PlateArmor (Half Plate Armor or Plate Armor), Very Rare While wearing this armor, you gain a +2 bonus to Armor Class.
- Dwarven ThrowerWeapon (Warhammer), Very Rare (Requires Attunement by a Dwarf or a Creature Attuned to a Belt of Dwarvenkind) You gain a +3 bonus to attack rolls and damage…
- Efreeti BottleWondrous Item, Very Rare When you take a Magic action to remove the stopper of this painted brass bottle, a cloud of thick smoke flows out of it.
- Energy BowWeapon (Longbow or Shortbow), Very Rare (Requires Attunement) You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, which has no…
- Frost BrandWeapon (Glaive, Greatsword, Longsword, Rapier, Scimitar, or Shortsword), Very Rare (Requires Attunement) When you hit with an attack roll using this magic…
- Hat of Many SpellsWondrous Item, Very Rare (Requires Attunement by a Wizard) This pointed hat has the following properties.
- Helm of BrillianceWondrous Item, Very Rare (Requires Attunement) This helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals.
- Horseshoes of a ZephyrWondrous Item, Very Rare These horseshoes come in a set of four.
- Manual of Bodily HealthWondrous Item, Very Rare This book contains health and nutrition tips, and its words are charged with magic.
- Manual of Gainful ExerciseWondrous Item, Very Rare This book describes fitness exercises, and its words are charged with magic.
- Manual of GolemsWondrous Item, Very Rare This tome contains information and incantations necessary to make a particular type of golem.
- Manual of Quickness of ActionWondrous Item, Very Rare This book contains coordination and balance exercises, and its words are charged with magic.
- Marvelous PigmentsWondrous Item, Very Rare This fine wooden box contains 1d4 pots of pigment and a brush (weighing 1 pound in total).
- Mirror of Life TrappingWondrous Item, Very Rare When this 4-foot-tall, 2-foot-wide mirror is viewed indirectly, its surface shows faint images of creatures.
- Nine Lives StealerWeapon (Any Simple or Martial), Very Rare (Requires Attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.
- OathbowWeapon (Longbow or Shortbow), Very Rare (Requires Attunement) When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies.
- Oil of SharpnessPotion, Very Rare One vial of this oil can coat one Melee weapon or twenty pieces of ammunition, but only ammunition and Melee weapons that are nonmagical and…
- Potion of FlyingPotion, Very Rare When you drink this potion, you gain a Fly Speed equal to your Speed for 1 hour and can hover.
- Potion of LongevityPotion, Very Rare When you drink this potion, your physical age is reduced by 1d6 + 6 years, to a minimum of 13 years.
- Potion of SpeedPotion, Very Rare When you drink this potion, you gain the effect of the Haste spell for 1 minute (no Concentration required) without suffering the wave of…
- Potion of VitalityPotion, Very Rare When you drink this potion, it removes any Exhaustion levels you have and ends the Poisoned condition on you.
- Quarterstaff of the AcrobatWeapon (Quarterstaff), Very Rare (Requires Attunement) You have a +2 bonus to attack rolls and damage rolls made with this magic weapon.
- Ring of RegenerationRing, Very Rare (Requires Attunement) While wearing this ring, you regain 1d6 Hit Points every 10 minutes if you have at least 1 Hit Point.
- Ring of Shooting StarsRing, Very Rare (Requires Attunement) You can cast Dancing Lights or Light from the ring.
- Ring of TelekinesisRing, Very Rare (Requires Attunement) While wearing this ring, you can cast Telekinesis from it.
- Robe of Scintillating ColorsWondrous Item, Very Rare (Requires Attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn.
- Robe of StarsWondrous Item, Very Rare (Requires Attunement) This black or dark-blue robe is embroidered with small white or silver stars.
- Rod of AbsorptionRod, Very Rare (Requires Attunement) While holding this rod, you can take a Reaction to absorb a spell that is targeting only you and doesn't create an area…
- Rod of AlertnessRod, Very Rare (Requires Attunement) This rod has the following properties.
- Rod of SecurityRod, Very Rare While holding this rod, you can take a Magic action to activate it.
- Scimitar of SpeedWeapon (Scimitar), Very Rare (Requires Attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.
- Shield of the CavalierArmor (Shield), Very Rare (Requires Attunement) While holding this Shield, you have a +2 bonus to Armor Class.
- Spellguard ShieldArmor (Shield), Very Rare (Requires Attunement) While holding this Shield, you have Advantage on saving throws against spells and other magical effects, and…
- Staff of FireStaff, Very Rare (Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard) You have Resistance to Fire damage while you hold this staff.
- Staff of FrostStaff, Very Rare (Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard) You have Resistance to Cold damage while you hold this staff.
- Staff of PowerStaff, Very Rare (Requires Attunement by a Sorcerer, Warlock, or Wizard) This staff has 20 charges and can be wielded as a magic Quarterstaff that grants a +2…
- Staff of StrikingStaff, Very Rare (Requires Attunement) This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.
- Staff of Thunder and LightningStaff, Very Rare (Requires Attunement) This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it.
- Sword of SharpnessWeapon (Glaive, Greatsword, Longsword, or Scimitar), Very Rare (Requires Attunement) When you attack an object with this magic weapon and hit, maximize your…
- Thunderous GreatclubWeapon (Greatclub), Very Rare (Requires Attunement) While you are attuned to this magic weapon, your Strength is 20 unless your Strength is already equal to…
- Tome of Clear ThoughtWondrous Item, Very Rare This book contains memory and logic exercises, and its words are charged with magic.
- Tome of Leadership and InfluenceWondrous Item, Very Rare This book contains guidelines for influencing and charming others, and its words are charged with magic.
- Tome of UnderstandingWondrous Item, Very Rare This book contains intuition and insight exercises, and its words are charged with magic.
- Wand of PolymorphWand, Very Rare (Requires Attunement by a Spellcaster) This wand has 7 charges.
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